Top Critic Average
Torchlight 3 is the best game in the series, but the new additions may not be worth the hefty asking price.
Torchlight 3 does a great job with its class design, but the world feels barren and unfinished.
A colourful, loot-orientated action role-player let down by over-simplified systems and levelling up that often feels inconsequential.
A simple and no-frills action/RPG that ticks all the boxes, so you can keep clicking the monsters.
There isn't much for me to love or hate here. Torchlight III is a slow burn, one that struggles to stand out like its predecessors did back when this genre wasn't nearly as stacked with great competitors.
Torchlight III is a disappointment. It has good production values and gives a good first impression, but it just lacks depth in so many areas. The loot and skill systems are boring, and there's not enough variety as you're pushed into crowds of enemies with shallow explanations for why you have to go through. There's very little really to recommend here when its biggest competitor is now so old and cheap.
Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.
If you are new to the Torchlight franchise then Torchlight III is an excellent jumping on point. At $30 it's a great binge game to play with friends while we all wait on the next-gen onslaught that's just around the corner. But, if you're a hardcore ARPG fan looking for something deeper then you may be better served elsewhere, namely by Torchlight II.
Torchlight III feels an awful lot like what it is: a free-to-play multiplayer game that thought better of itself, and decided to become a proper full-price microtransaction-free primarily solo release. If I didn’t already know the path it had taken, I’d have spent my entire time playing the game being gnawed at by wondering just what it was that made it all feel so off.
Torchlight III feels watered down compared to its contemporaries, and worse, its predecessors. The loot is as plentiful as it is unsatisfying. The monsters are a deluge of health bars, removing all sense of threat or purpose. The characters feel so genericized that they can't transcend past whatever non-specific weapons they may carry. Betrayed by its F2P roots, Torchlight III needed a full rebuild to iterate on its origins, and clearly, that's not what happened here as it's simultaneously more of the same, and somehow less.