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Unicorn Dungeon wanted to be funny but ended up only being a joke of a game. Its visuals are terrible, the combat is some of the worst ever, and the writing falls flat. There is not one aspect this game succeeds in. Absolutely everything is terrible. Sir Typhil of Brokengamedesign can ride his unicorn into hell. Now excuse me, I think I will go get wasted and play Ride to Hell: Retribution because that is a more enjoyable experience than Unicorn Dungeon.
Overlord: Fellowship of Evil is, by a wide margin, one of the worst games of the year. I don't know what the team at Codemaster was thinking, but they've wrecked everything Triumph Studios had built. Either give it back, or let this franchise die — it has suffered enough, as have we.
Jujutsu Kaisen: Cursed Clash feels like nothing more than a soulless cash grab that likely exists only to fleece money from unsuspecting fans of the series. With lackluster combat, bare-bones modes, janky controls and an overall sense of unrefined gameplay, there is almost no reason I can recommend this game, even to JJK super-fans.
SELF: Where's my father is too obscure, busy, and uninspired to enjoy. It's perfectly functional, and while there is a bit of evidence that it could have been great, it falls flat due to some shallow gameplay and incredibly amateur writing.
In the wake of the Vita's official death, there are few titles to look forward to: Super Wiloo Demake is not one of them. With clumsy controls, uninteresting art style, and an overall sense of generic settings, this is a game you should definitely skip unless you really want that trophy.
NASCAR Heat 2 is a huge disappointment and massive collapse of the promise given by the decent predecessor, NASCAR Heat Evolution. The game's controls are loose and worse than ever, and the problems of the first, including some patently stupid glitches and exploits, are still fully present. The game looks fine, but it does not play well at all, and represents what may be a sign that NASCAR just won't ever translate well to the video game world.
Fairy Fencer F: Advent Dark Force is a remake with very few improvements. An added ability to be evil and access a new storyline brings new content, but the game is basically unchanged from its PlayStation 3 debut. Bland, cliché, and uninspired, Fairy Fencer F is just another cog in an increasingly frustrating machine churning out the same JRPG experience over and over again. With recent releases of bigger and better games in the genre, Fairy Fencer F is one to avoid.
Ghostbusters as a couch co-op game is a dream on paper. Unfortunately, the execution from FireForge Games is so lackluster and devoid of quality that publisher Activision should be ashamed in having released it. It’s a shameless tangential cash-in based entirely on the power of an already-maligned reboot that nobody asked for. I’ll go see the movie for the popcorn, but let’s leave this game in the Containment Unit. Light is green, trap is clean.
With a cliche yet surprisingly untapped theme, Greyhill Incident had the potential to be a great indie horror game. Sadly, any potential the game may have had was squandered by extremely janky gameplay. While the game is beautiful and atmospheric, its looks don't save it from being at best a painful walking sim, and at worst a total chore.
Soul Hackers 2's only saving grace is its visual design. The characters look cool, the town is interesting, and the UI is somewhat stylish, but that's it. It's not broken or anything, just incredibly uninteresting. There's absolutely no substance to the story, characters, battle system, or level design. It's such a shame, because that style is very appealing, but there's absolutely no reason to play the game otherwise.
The Sims 4 Modern Menswear Kit fails on multiple levels. The pieces are targeted at male Sims to give them a trendy and updated look, but they fall short of that. Frumpy sweaters, pleated mini skirts, and silly looking pants bring nothing to the table. Out of the 23 total pieces in the Kit, I really only sort of liked 3 of them. Save your money, and pass on this Kit.
Pangeon is simply a bad attempt at trying to capture the nostalgic feel of a classic dungeon crawler. With its lack of attention to detail, gameplay continuity to give confidence to the player, and a design that feels incomplete and uninspired, it struggled to keep my attention.
Arc of Alchemist features repetitive combat, tired tropes, an empty world, and a poorly thought out and written story. There is nothing interesting in this package, just skip it.
In recent history, we've seen a lot of indie games launch with hardcore combat with musical soundtracks that could be considered a good album. Down to Hell looks to create that same feeling but forgot to make a quality game in the process. The number of glitches and bugs are by far too many to ignore. They impact the game to the point where it's unplayable and not worth the frustration.
R.B.I. Baseball 19 is a lazy, clunky, uninspired mess of a game. The controls are overly simple and leave little control to the player. The physics are unrealistic and the players contort their bodies in Silent Hill-esque horror after each swing. The format is tired and outdated, and the game bears no resemblance to a competent baseball experience aside from the skeleton of game it presents.
Honestly, the nicest thing I can say about Heavy Fire: Red Shadow is that it's over in two hours. It is at least technically playable with some interesting mechanics. But even if you are specifically looking for a wave-based, arcade-style turret game, I'd still stay away. This game offers little of value and is fun only if I stretch that word beyond its absolute limit.
Saddled by amateurish design, unskilled gunplay, and technical issues, Morphies Law fails as an online shooter. The game does have a great core concept and aesthetic, but it just falls short at every step. Not even its robust offline mode and customization system can prop up a shooter too flawed to receive even a feeble recommendation.
Trion Worlds' “reimagined” Defiance does little to fix the crippled MMO and instead, uses the opportunity to try and capture a new audience with the same bland experience of yesteryear. Defiance 2050 has nothing to leverage but its free-to-play status, nothing to separate itself from the competition, and nothing of quality for new players to latch onto.
There are very few things that Randall gets right: The platforming is sloppy, the combat is dull, the story and writing is unintelligible, and the boss fights are unbearable. When they work, mind control abilities are entertaining, but poor game design and game-breaking glitches make Randall a thoroughly unpleasant gaming experience.
Dying: Reborn is the worst game I've played on the PSVR. It's a broken, glitchy mess that not even a few admittedly well designed puzzles can make up for, and while the PSVR version may cost less, the heavy amount of cut content means you aren't getting a deal, you're just paying for a demo.