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Don't be lured unaware by its siren call! While there is a decent experience underneath, some inexplicable design decisions, the uninspired sidequests and serviceable story don't buoy the adventure enough to make up for how badly implemented the game's primary mechanic is. If you came away from the eShop demo impressed or you're able to overlook a very obvious fatal flaw, you might be able to derive some pleasure out of Greak's mission. Don't expect to find me spending much time reminiscing about these memories.
I wish the controls were a bit more refined and that some buildings came with a few more tips on where to place them. But for this small package, it has quite a lot of content that kept me satisfied. If you were to send me off to a deserted island and I could only bring one game, this one would certainly be on my list of choices.
It kept me from enjoying the game that much sooner. Chalk it up to impatience but if you have another way to try this game, you should. It's worth the time; I'm just not sure if it's worth the Switch edition.
Axiom Verge 2 is a fantastic evolution of Axiom Verge 1-it feels like a different game, but with enough gameplay and story connections to remain familiar. My issues with the protagonist and wayfinding pale in comparison to the addictive exploration and beautiful vistas that Axiom Verge 2 revels in, and I can't wait to speculate wildly about the storyline.
Even if some of these feel like window-dressing, the sheer amount of voice acting, the light story, and the rankings and tournaments hooked me from the get-go and kept me invested for dozens of hours. Collecting as many new cards as I could and theory-crafting new decks and ways to play old ones is a captivating endeavor, made all the more accessible in Shadowverse: Champion's Battle. Anyone with an interest in CCGs or even Pokemon should at least try the playable Switch demo, or even the mobile game to find out if this is a universe worth exploring. I, for one, am happy to step out of the shadows and champion its cause.
Despite its hair-pulling moments, Induction really is a stellar example of taking a simple concept, building upon it incrementally through each level, and pumping your fist in the air or jumping for joy with each tall hurdle you're able to leap over. Coupled with that minimalist style, you'll find that the juice is worth the squeeze. If you are a fan of puzzle games and have patience, Induction has plenty to offer.
I suspect the regular price for Steam Prison was calculated by converting it from yen directly without the normal rounding down-it's too odd for me to think of any other reason. Was it worth the price? I had a good weekend with it, and it's technically solid but not as fulfilling as some of the other visual novels on the platform.
" You have to be the type of person who likes this gameplay loop, and there are a couple of forced memes in the writing. You also have to look past the large number of bugs. If those notes don't sound like a dealbreaker for you, Button City is a very good game.
If you're a fan of the classic Blaster Master games but hate the hair pulling difficulty, this modern take will still offer an enjoyable challenge and is easy to recommend. Should you be a returning fan, don't wait to take one last ride into the Sunsoft sunset, or maybe I should call it the sunset Sunsoft?
By combining two classic ideas, twin-stick shooting and action-adventure, Trigger Witch concocts a video game potion that tastes distinct and stays flavorful throughout. While it does carry over a few of the flaws of those games, the combat is solid enough that it's easy to look past them.
The simple presentation and accessible gameplay contribute to Papa's Quiz status as a solid family-friendly experience. Veteran quizzers who own or prefer the more adult-oriented offerings in the Jackbox games might not find as much to like about it, but there's no denying that Papa's Quiz is a great offering for the right crowd. Silly dances between rounds, the quiz master's accent, and the straightforward style ensure that I'll be regularly pulling this one out after family dinners and other all-ages gatherings.
Like the oodles of Picross S games before it, Picross S Genesis and Master System Edition is another great entry in the series. It still lacks touchscreen support, but if you have any fondness for Sega in the late '80s and early '90s, this is a treat to solve all these nostalgic puzzles. I only wish this was more than just a Sega-skinned Picross S game, but if quality nonograms with a reliable interface is the biggest problem I have with this game, maybe it's not actually a problem.
The best part of Dodgeball Academia though is when everything clicks as an RPG. It's a joy to figure out the right strategy to win a tough fight. I love exploring the world and seeing what happens next in the goofy story. This isn't just a great sports game, it's also a superb RPG that, like the likes of Golf Story, should appeal to those who aren't inclined to sport.
Even as someone who plays a lot of games that are theoretically in the same genre as The Falconeer, I have to say that I've never played anything quite like it. On top of all of that the Switch version itself is among the best Switch ports we've ever seen. This is a rare instance of a game that feels perfect on the go but also looks great on a big screen TV. Yes, the core gameplay loop is fairly simple, but The Falconeer never really pretends to be anything other than what it is and it excels wildly at it. If you're a fan of aerial combat games and want to try something outside the usual realm of fighter jets and spaceships, I can strongly recommend trying out The Falconeer. While it may get repetitive for some, the core combat loop and lore filled world drew me in and I'll likely be returning for more very soon.
I reviewed a compilation of Darius arcade games last year and found that it handled the use of multi-screen gaming better; if Another Chronicle was more in that fashion it would be a bit more comfortable to play. Still, it's another solid shooter in a system that's chock-a-block with them.
While I firmly believe that there is value in The Long Gate, it is hard to recommend the Switch be the place you play it. It's unfortunate as there doesn't appear to be any reason the Switch version should run this badly. The Switch is an excellent platform for this type of game; unfortunately, the same engineering effort that went into the puzzle design doesn't appear to have made it to the port itself.
Eldest Souls straddles the line between frustratingly difficult and overwhelmingly satisfying. I had to stop playing before bed because I'd have trouble sleeping from the nervous tension it caused. Whether that's appealing or not is up to you, but for me I eventually found my way around to really digging Eldest Souls. I was slow to warm up to it, but now welcome it amongst the others in the genre like Furi or Titan Souls. It builds up gradually but the fun is found in the depth of combat customization, and there's plenty if you're up for the challenge.
And yet I still can't shake the feeling that Fuga could have been so much more if it cut back on the boring base building and truly committed to a tone that the premise deserves. If a solid linear RPG that can be beaten in under 20 hours is something you're in the market for or if you're curious about the successor to Solatorobo then Fuga is at least worth a look. But if your interest was piqued by the trailer or heard the premise of children, war, and permadeath; then you should know there is a lot less here than you may have initially thought.
However, it's not really for hardcore shmup fans looking for a more challenging and classic experience; much of its charm comes from passing out a few Joy-Con and shooting down giant mechanized starfish. Solid performance and good controls are pluses, even if a playthrough won't take you all that long. Those who are generally looking for a more laidback, multiplayer focused title won't be barking up the wrong tree if they give this one a spin.
Despite a few struggles with the franchise's constant challenge of toeing the line between its story and gameplay, Great Ace Attorney feels like a series highlight. Ace Attorney as a whole feels like it's in limbo now since we're now four years past a brand new game being released in any territory, but hopefully this long-awaited localization is a sign of things to come. The Great Ace Attorney may not technically be a new game, but it's still just as good as I would expect a brand new Ace Attorney to be after half a decade's wait.