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I can't describe Beasts of Maravilla Island as anything less than a disappointment on the Nintendo Switch. While performance on the console absolutely breaks the experience, what little is there to begin with feels lackluster and basic. The creatures and its world are without a doubt the highlight of the game, but even so interaction and creativity in your photography is limited from every angle. I've been a huge proponent of photography video games, but with its surge over the recent years I've realized that I've also become more critical of games wanting to evoke that feeling of photography, but don't seem to fully understand how it can be both a tool for gameplay and creativity. If you're looking for a creative photographic experience I'd recommend titles like Umurangi Generation and (New) Pokémon Snap. Heck even other games that have non-essential photo-modes like Blue Fire, Super Mario 3D World + Bowser's Fury and Super Smash Bros. Ultimate allow you more creativity than Beasts of Maravilla Island. This unfortunately makes Beast of Maravilla Island an Island I don't ever plan on revisiting.
At the end of the day, it is impressive how Twist attempts to fix all the original game's problems, even if it doesn't quite succeed. If you didn't enjoy the original's roguelike nature, there might be some value here for you, as it is a free update for everyone. Otherwise, if you were on the fence about purchasing the game, there are still far more enjoyable 2D platformers out there that are much easier to recommend.
Even with those bouts of frustration, Stonefly is a thoroughly unique game that has novel gameplay ideas and a wonderful story. Dancing around the world while piloting your mech, trying to find emotional catharsis for your heroine while also beating up some bugs so you can get more resources to upgrade your current ride is a heck of a gameplay loop. It's well worth experiencing if you want a chill adventure.
Overall, Mundaun is a very worthwhile horror title, even if it may be a little rough around the edges in some areas. The compelling story mixed with the game's unique aesthetic is enough to create a memorable experience that fans of spooky things are sure to enjoy. That being said, I'm not entirely sure I can recommend the Switch be your vehicle to explore the town of Mundaun. The short render distance and constant shadow pop-in can be very distracting and does detract from the game's atmosphere; a brief period with the game's PC release seemed to indicate that these issues are unique to the Switch. If you're really dead set for a portable version of Mundaun, the rest of the game is still very good tech issues aside, but I would recommend looking into other platforms if those seem like something that would bother you.
It's still enjoyable to play on Switch, but you do have to deal with compromises in both handheld and docked mode. However, look past these issues and you'll find a unique indie photography game that stands on its own and tackles a story that goes beyond the basic photographer-experience. It's definitely a game that should be preserved for future generations.
The core battle system is too thin, and the activities and charming character interactions aren't enough to paper over that problem. This is the most robust mii maker, but it's all at a price that's downright terrible. I wanted to like Miitopia more than I did, but it's more like a Mii-nopia.
It's understandable that this game's drug use and lack of direction can turn some players off, but I found it wild and truly unique. There's really nothing like it. Sludge Life is a vibe, for sure.
The three games included in this collection are all enjoyable action games and well worth your time. While there are some issues with this release, such as the absence of all the online modes and the locking of bonus content behind the deluxe edition, they ultimately detract from the core single player experience at the heart of the package. If you are a fan of action games, especially ones where you get to play as a ninja, and you have yet to try the modern Ninja Gaiden games out, you should pick up this bundle right away.
The murder mystery and puzzle elements of those earlier titles are basically absent in this new adventure, and the moniker of baby's first visual novel is both apt and unable to fully capture its conflicted essence. My recommendation, if you really must play this game, is to finish the demo and then know that it's downhill from there. Ultimately, this mishmash of genres fails to conjure up the magic of its forebears or carve out a space for its own limited bag of tricks.
Even then I found myself sitting on the title screen after the credits rolled, listening to the music for a good twenty minutes before I finally turned off my Switch, spending that entire time processing the story I had just experienced. When a game can do that to me, I know that it's an experience I want to recommend. If you enjoy emotional stories with admittedly shallow gameplay, you absolutely should be giving Sumire a try.
Overboard is a brilliant narrative video game through and through. The unique premise sets up a tangled web that is engrossing to figure out, as you take your villainous widow through all sorts of scenarios where she does everything from kill again to perfectly set up someone else to take the fall. This might not be as altruistic as other time loop games in the pantheon, but it's certainly one of the most ingenious in its design.
The pixel art, soundtrack, and performance are all solid, and the menus and base where you choose your loadout are presented well. There's also something funny about Goose's random honks and certain moments when the action slows down and a giant goose pops up in the corner of the screen. If you absolutely need more Metal Slug in your life, then I would say wing it, but otherwise maybe let sleeping geese lie.
Astalon inserts itself into an ever-more-crowded genre that starts with "M" and ends with "vania," but it absolutely nails the joy of discovery and the satisfaction of progression, both through noticeable character improvement and the acquisition of unique items and powers. Underneath the solid gameplay lies an interesting story and premise, with neither trying to steal the spotlight from the action and exploration. A not-imposing set of achievements and unlockables, in addition to map and items found percentages push the longevity score even higher, and ultimately I just had an incredibly tough time putting this one down. Anyone who loved whipping through games like Bloodstained, Axiom Verge, and similar indies should do themselves a favor and delve into the amazing adventure that is Astalon.
Pathway still overall does a great job of feeling like a procedurally generated Indiana Jones adventure, as you take a motley crew of 1930s adventurers on a quest to beat the crap out of Nazis and prevent cultists from unleashing doom. The variety of options, whether it's the lengthy list of characters, possible events, or combat scenarios, help make this game a joy to play and even revisit. There might only be five campaigns, but the well-done procedural generation makes each run unique enough to warrant a repeat viewing.
Another issue is that there's no local co-op option; every player needs to have their own game and Switch console. Regardless, any Bomberman fan should be picking this one up. I can readily admit that I fall into that camp, and I've been having a blast.
I'm floored by how much I enjoy Knockout City. Despite the first trailer for the game being a bad way to sell the concept of the game, I always thought it looked good. I never would have guessed that Knockout City would be excellent. I haven't had this much fun with my Switch or any other game console this year. Velan Studios has made an outstanding experience in Knockout City.
It's debatable as to whether or not playing this remake would trump playing the original, which makes the remake feel a little less special. Luckily, if you go physical, you can make that decision for yourself. Either way, this remake is good, even if it's overall lower in the rankings of Wonder Boy revivals.
Regrettably, the Switch port just isn't up to par. Between long loading and controls that border on unusable, playing it is ultimately frustrating. While I appreciate the effort to adapt from PC to console, in this instance the change just doesn't work with the existing structure.
The idea of Trenga Unlimited seems neat at face value, as it twists the concept of a 3D Tetris game. While it’s certainly cute, the game never meaningfully clicked with me and after wrapping up the short story mode and spending time with the multiplayer and survival modes, I don’t know if more content could salvage the underlying mechanics.
With great visuals, a novel gimmick, and well-designed puzzles, Backworlds is sure to be an enjoyable experience for fans of the genre. Unfortunately, the issues plaguing the drawing controls ultimately get in the way of a fairly solid package. If you don't mind adapting to a slightly awkward control scheme, Backworlds is a very good title that is well worth your time.