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The Switch release plays just as smoothly as any modern game. No frame drops are present and it works beautifully in handheld mode. While there is no new content with this release, it still feels right at home on the Switch. If you've played Bastion in the past or if you've missed out on the previous releases, I wholeheartedly recommend Bastion for anyone looking for a fantastic action RPG.
Valkyria Chronicles has had a rough go of it since its initial release. Although the remastered version of the original sold well, the second game was divisive and the third was never localized. Don't even get me started on the Revolution side game. But with Valkyria Chronicles 4, the series is back and everyone needs to enlist.
The Fullbright Company knows how to tell a story and they succeed at making the player feel that he or she is part of that story. If you want a narrative experience that demonstrates what the video game medium is truly capable of, play this game, but do so slowly. Gone Home is not a game to hurry through, but one to savor and remember.
But if you were even vaguely interested in this game, I'd recommend it. It's fun to play and not a huge commitment, so you can indulge in a little platforming for an hour.
Overall, while the game doesn't quite live up to the game it was inspired by, it does have its own merits and reasons to play through it. If you're a fan of challenging platformers, then I'd definitely recommend giving this on a shot and suggest keeping a few spare Joy-Con at hand to replace any you may break in frustration.
*I've been stuck in a hospital room for the last eight days and of course the hospital WiFi is from the Bronze Age, so online multiplayer was not in the cards. Thanks to Daan for the assist!
That being said, pointer controls would've made this absolutely fantastic for a television. It is neat that you can play up to four people on the television, but the Mini Metro I like is personal and with me anywhere I go. The developers have done a good job translating the magic to the Nintendo Switch, which was honestly my biggest worry going in.
The fact of the matter is neither is compelling nor are they offensively poor. Despite logging dozens of hours, I don't care about these characters nor do I feel like the battles have changed dramatically in a very long time. A fan of this genre would get some fun out of God Wars, and I would be lying if I said I didn't, but the fun to tedium ratio is just far too low. Instead, take a look at better examples of the genre, such as the two Disgaea games already on Switch.
Stealth segments do drag down the experience somewhat but are the exception not the rule in otherwise compelling gameplay. From a technical standpoint, the Switch may not be the best way to play, but the core experience shines through. Planet Alpha was the refreshing breath of air that I never realized the genre needed.
Unfortunately, doing so often feels more like a chore than a joy. The platforming here feels ancient The planet itself, while absolutely capturing the essence of it decaying, comes off as uninteresting to explore. Add in some monotonous puzzles, and what you're left with is a rather forgettable experience.
That fleeting moment of fun was solitary, and not indicative of the overall experience I left with. Moonfall Ultimate has the framework for what could have been a better game if given more time to iron-out its strange difficulty scaling, slippery and unresponsive controls, and oddly enough, spell-checking. With a partner and expectations set properly, it could be a suitable rainy-day game, but I cannot recommend it to a solitary soldier.
Ninjin was a surprise title that I had a great time with. Both local and online coop modes will allow more people to join in on this adventure and win back their carrots from the Mole Shogun. If you are looking for a fun game with silly humor and quick gameplay, give Ninjin a shot.
While there are some interesting aspects of Polygod to explore, I more often wanted to just stop playing than go back in to explore more.
While the difficulty and lack of hand holding might hold it back for some, Hyper Light Drifter is an alluring and contemplative 2D Zelda-esque experience. It's so easy to get lost in this world and stumble upon new paths and items to make your exploration justified. Putting in the time to learn the intricacies of this mysterious game is worthwhile because when Hyper Light Drifter all comes together, it's poetic and brilliant.
Undoubtedly, one of the best features of the game is unlocking new mechs and creating your own squads, and it is that element that will keep me coming back to the game. Hop into a breach and pick up this game yesterday, soldier. It's Vek-hunting season.
Any fan of platforming will be more than satisfied with the joy of speeding around the long levels and the derivative gameplay of the different characters. Those who have played this game on Wii U or other platforms will be disappointed though as there is no new content included in this release. Nevertheless, this is not a game to glance over and is nothing short of a thrill ride.
Given the likely polarizing nature of the game's controls, Manual Samuel gets a highly conditional recommendation. If you're willing to roll with the punches, there's definitely a unique good time to be had here, just be very aware of its intent to make controlling just about anything more challenging than you'd ever imagine.
Blizzard fans have a terrific opportunity to get accustomed to the style of play on the Switch and will have a fun title to play heading into the fall. For the rest of us, Victor Vran is a terrific option to dip your toes into the genre. The wide range of combat options and the openness that is maintained throughout makes it accessible to a wider range of audience. If you enjoy overpowering dozens of enemies with wanton acts of destruction, you'll have a hell of a good time with Victor Vran.
While touchscreen use is possible, this game is best enjoyed as a handheld game as it's easy to switch between controls and feel the light use of the Switch's HD rumble. The mechanics are explained and demonstrated very clearly to get players started, but it's important to think outside the box as the puzzles increase in difficulty. It's easy to feel frustrated for a while on a certain area, but once you strike on the solution, the game feels wonderfully satisfying.
I persevered and beat the level in five days of off and on play, and rather than it turning me away, the frustration compelled me to respond with "just another run" to do better. The VideoKid is a short visit, not an extended vacation, into a quirky nostalgia-packed arcade run. I enjoyed my brief stay, but for you it might depend on your fondness for The California Raisins or The Thundercats.