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And, again, it's a shame that there aren't any bonus games included that could round out the selection. As it stands, this is not a strong collection of Mega Man games compared to the first. If you want all the Mega Man games on your Switch, you'll obviously need this volume, but if you don't feel that need, you might skip this one.
There is a clear sense of passion here delivered through pure fun. The developers were successful in creating a new take on concepts originally conceived decades ago. This new shoot-‘em-up not only celebrates its predecessor but delivers a colorful, energetic experience that isn't easy to put down.
If your favorite aspects of Fire Emblem games were the story and you're antsy waiting for the series to arrive on Switch, sitting down with The Banner Saga might be a good way to sooth your tactical RPG desires.
Ultimately, The Fall feels like you're playing your way through a movie. Aside from a few control hiccups, it's a playable movie in a genuinely good way.
Don't Die, Mr. Robot! is soundly made with simple enough gameplay to draw you in and provide some brief entertainment in any given run. If attempting to improve your high score with each run interests you, it may be worth a look for you. For me, while the fundamentals were there and keeps Mr. Robot from an untimely death, a lack of variety and polish keeps him from making it out unscathed.
Not only did they deliver a truly breathtaking rendition of the classic art style, but also introduced an interesting mechanic to the already familiar style of play. There were some choices I didn't love, mainly having to revisit levels numerous times to continue forward. And while it certainly doesn't reinvent the wheel, it hits the sweet spot for those looking to go on a nostalgia trip.
Overall, Super Chariot has so much to do. Find all the treasures, unlock different routes on each level, and do some speed runs. Adding a second player only adds to the possibilities for return playability. And with its beautiful design and soundtrack, there isn't much else to say about Super Chariot but that it is well worth it for the platformer enthusiast.
The fact you can play locally with up to four people is mindboggling, but pretty awesome all the same. Add to this the easy to learn interface, and you got something bold on your hands. This doesn't excuse to lack of sharing or the reduced gadget amount, but it makes it a bit easier to swallow.
The Framed Collection is a beautiful experiment in interactivity. The heist-comic book premise permeates every inch of these games from puzzles to story to art. A few puzzles didn't quite land for me, but the tight pacing and variety in complexity kept me engaged until the end that came too soon.
The only people I'd wholeheartedly recommend this game to are the ones who thought Runner2 was too easy. This one's for you. It sure as hell isn't for those who want a gentler stroll or don't have experience with the series.
I suspect I'm not in the audience that Cast of the Seven Godsends is targeting. I think speedrunners will get a lot of mileage out of this game, and if you somehow managed to enjoy Super Ghouls and Ghosts back in the day take the Cast out for a spin. As for me, I'm moving on to less painful pursuits, like sorting out E3 rumors.
It does a fantastic job of making a captivating atmosphere that's both fun to explore and filled with things to do. There are frame rate issues and the lack of diversity among quests is a bit disappointing, but the jaw dropping visuals and superb audio design left me pining for more. While it certainly won't be everyone's cup of tea, those looking for a laidback trip through a stunning world, look no further.
No deep challenge exists in any of the four games, but the in-game collections and achievements add replay value. Online leaderboards compare your best completion time or score (for Fairune Blast only) against other players, so speed-running fans might want to look into Fairune Collection, too. Without further ado, cue that Zelda treasure chest sound effect!.
I found myself constantly in good spirits exploring new routes, accepting or rejecting reports and cleaning up quests quickly. While some elements are keen to repeat a bit too much, there was something calming about every go I had. From what I could tell, each playthrough can be completely different and this will likely keep me coming back for more later down the line.
Strange Journey is a stark contrast. I never found myself confused on what I was supposed to do next and after committing to some light reading of the tutorials I felt like I had grasp on all of the different mechanics available to me. I can wholly recommend this as a litmus test for fans of Persona 5 who haven't yet gotten into the main Shin Megami Tensei series.
At the end of the day, Wizard of Legend is a totally fine arcade-style dungeon crawling roguelite. It's not near the top of the genre, or even near the top of the genre's Switch representation, but with the fun two-player experience, it's a respectable addition. If you'd rather sling spells then shoot guns, dance among the dead, or jump around, Wizard of Legend is a good game to pick up.
The Adventures of Elena Temple is a great platformer in a super-cool package of retro novelty. If what you're looking for is a quick fix of good gameplay with some old-school flair, this is a perfect choice. However, if you are looking for extensive exploration or near-impossible platforming, this experience may be underwhelming to you.
The large variety of aircraft and weapons also help to keep the player engaged. Topping things off with excellent optional motion controls makes this a great Switch port from the original PC version. If you like arcade flight-sims, rogue-lites, or just sublime low-poly graphics, Sky Rogue is worth checking out.
All in all, Nihilumbra is a fun platformer, which allows for those who are new to puzzle games and those who are well versed in them to enjoy the game equally. With the creative and unique elements that are used in each puzzle, it is definitely a nice game for its price.
The overworld is nicely streamlined and the dungeons, aside from being a tight fit on the Switch screen, are fun to explore. To top it off, the Joe Mad art is excellent and the overall presentation is superb. Nightwar is truly a fantastic RPG, and if you could wipe away the minor technical woes, it's one of the best available on Switch so far.