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If the difficulty didn't go up every time I died or I could activate checkpoints without having to fight a clone afterwards, it might be a different story, but I don't appreciate being punished for doing inevitable things (dying, saving). Did you find Hollow Knight and Blasphemous too easy? If so, Moonscars may give you the challenge you crave. For the rest of us? It has limited utility.
One player may find themselves having a vastly different experience from another, or even being entirely unaware of mechanics they've never chosen to engage with. While the Switch version isn't without its flaws, the core experience is excellently translated. And if I've learned anything from Hello Games over the last six years, I'm hopeful this version will only get better with time.
It's easy to write it off as a copy-pasted clone, but the additional features of co-op battles, deep synergy combat mechanics, and rich endgame content culminate in a real diamond in the rough for those finding the competitors lacking. The main story content can be rote but for those hardcore fans wanting something deeper, Temtem may be what you're looking for. Temtem is both better and worse than the opposition, and I think that's okay.
However it must be said that this playtime feels extended by a sluggish pace that makes exploration and even some of the puzzle solving feel exhausting at times. The game runs good enough on Switch and for those who like trying their hand at creating games or levels of their own, Youropa has plenty to offer here. But if you're looking for something with its own personality or a story that will keep you engaged while solving these puzzles, you're going to have to pull some other strings.
There are even a few times where it recommends you play with an adult. But with the overly hand-holdy approach to some of the gameplay, I fear a lot of younger kids would quickly lose interest when there's a lot of downtime due to control being taken away or a lot of dialogue. I still think the game has some fun moments that made me chuckle and features a lot of great hand-drawn art, but I find it hard to recommend this as the best option for the first game for a young child.
The music, story, and visuals are all wonderfully crafted, and it would be unfortunate if this version ended the final product. Fortunately, it does seem like patches are in the works, but it remains to be seen how much of the above issues are fixed by them. Ultimately, No Place for Bravery is a promising title that may be able to live up to its aspirations with a little more work under the hood.
It was interesting to read through Episodio 1926 to see what happened to the characters and how they would deal with the fascist threat that was only growing in Italy. The text issues (especially in necessary scenes for best endings) were a bit annoying, and if you're not going for 100% completion it's possible to run the story through as a long weekend read.
Tinykin is a "stop and smell the roses'' kind of game that is brief in a way that gives a meaningful experience without overstaying its welcome. Its charming world and endearing characters are a pleasant window dressing to this safe, mellow bit of fun, and that's all it needs to be. Splashteam's singular focus on exploration and charm runs deep, and the end result is laudable for their Sophomore outing.
I was nervous about how it would hold up on Switch, especially given how troublesome its PC port was at launch, and I am incredibly happy to have been wrong to worry. This might be the best third-party Switch port I've ever played, which makes it incredibly easy to recommend this game to anyone who has never played it before. There are simply no two ways about it: NieR Automata was a triumph of design in 2017, and it is a triumph of porting big games to Switch in 2022.
Despite the control issues, I've been enchanted by Dorfromantik because it's a zen-like relaxing game that keeps me engaged with bountiful variety and just-enough strategy. If you're seeking a level-based puzzle challenge or a boisterous multiplayer experience, Dorfromantik won't be for you, but if you're down for some low-key tile tinkering, this is a gem.
If the difficulty proves too much for you, the accessibility options are a godsend and there's no shame in using them. You may have to get out your actual notepad to keep track of the hints, puzzles, and clues you find along the way, but if you follow that journey to the very end you are rewarded with a game unlike any other. Tunic is a modern masterpiece and its mysteries, secrets, and puzzles will stay with you for a long time after the credits roll.
The most glaring problem for Bear and Breakfast is that controlling the game is an immense chore on Switch, which means it ends up being a chore to help a bear complete his own chores. Opening up new areas and completing specific goals to move forward in the game is rewarding, but trying to navigate menus with the clumsy control scheme isn't worth getting out of bed for. Despite its flaws, Bear and Breakfast is no doubt a better game on PC, so play it there if you're smarter than the average bear.
I can see why Amnesia: Memories ended up as a breakout hit for the developer, even if I had to bite my tongue for most of an evening working my way through a route. It contained a lot more of the little quality of life items I took for granted in their later works, and if you're curious about romance games, this is a fine starting point.
It's hard to fully rate these fan discs or compilations of post-game content because they're so dependent on how well the base game clicked with you, or if you weren't satisfied with the handling of a suitor and want to see them get their comeuppance. Later x Crowd is one of the better fandisc treatments on the Switch, however, with a good mix of modes and two games worth of fanservice. It's a definite recommendation after clearing the original.
The difficulty may be off putting to some, though, and an argument can be made that it would be better off with some adjustments made in that department. That being said, it is hard to deny the underlying quality and charm that this game exudes with every swing of the club. Cursed to Golf is a big deal for relative newcomer developer Chuhai Labs. While the studio has developed and published several titles and their lineage can be traced back through multiple companies well represented on Nintendo platforms, Cursed to Golf may very well be the game that puts them on the map.
Dig is not a sequel, but even calling it a spin-off doesn't feel totally right. This is just the 2D side-scrolling adventures of Shovel Knight's origins displayed through a different vertical lens with a dash of arcade roguelike design tossed in. Through it all, the bountiful creativity that Yacht Club has made their staple is everywhere throughout the experience.
The town of Moonbury is charming with a massive cast of varied and fun characters, and the resource gathering gameplay loop has the usual ability to keep you sucked in for hours, but there's just something there that made me feel like it wasn't scratching the itch as well as it could have. Add to that the various technical issues and the inexcusable crime of not allowing me to romance Helene, and it is difficult to imagine recommending this game to someone before pointing them towards many of the other options popping up around it. Despite all it does well, Potion Permit doesn't quite do enough to stand apart from the crowd.
The story and mystery presented in the game's world feel fun to discover, and the drastic differences noticed while going back and forth between different branches will likely be enough to keep your attention for the game's 6 to 7-hour runtime. I especially enjoyed the game's narrator, as she gives a delightfully enthusiastic (if not cheesy) performance throughout. If you want a complicated story with a simple delivery method, and a fun way of branching around, Beacon Pines is definitely a game to give a try.
Fortunately, Lloyd and the rest of the SSS make for likable characters that you can't help but root for. The dialogue-heavy second half of the game can drag a little bit, but the cumulative experience is still a positive one that I would recommend to RPG fans. With Trails to Azure coming in 2023, the stable of Falcom titles on Switch continues to grow, and there's Zero reason to be unhappy about that.
Visually the game's pixel art is a treat to look at, and this is only bolstered by the fantastic soundtrack that accompanies it. Bright Town feels alive and NPCs have their own side stories that happen as the main story progresses, encouraging me to talk to every NPC at every possible opportunity to learn about things like the woman dating a mafia runner or the two hacker sisters who are clearly on another level. If you enjoy the cyberpunk aesthetic and want a short RPG to spend a weekend on, Jack Move is absolutely the place to go for a good time.