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That said, I still find it hard to recommend Ghosts 'n Goblins Resurrection to anyone but the most devoted Ghosts 'n Goblins fans; for most Switch players, I suspect the design and gameplay will be too much to overcome. This feels a little like one of those "could" versus "should" scenarios. Maybe just let sleeping ghouls and ghosts lie.
On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That's probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more "game" in my video games.
Even though there are visual options for changing your cat and altering the color scheme, it would have been nice to see some ways of adjusting the difficulty, perhaps with extra checkpoints or unlimited lives. PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it's welcome here anytime.
It is a decent time-waster of an RTS, but it is far from deeply engaging or exciting. Limited controls, the inability to place buildings where you want and one-on-one unit battles put a damper on the experience. This is not the game that will take the place of Warcraft as it feels like it never quite takes the training wheels off and there are better RTS experiences to be had, making this really only good for newcomers to the genre who need a gentle, simple pace.
The gameplay was always intriguing enough to keep me going. And somehow, in a world of pandemic and astrology TikTok, this game feels relevant even while it lives in the past. If you're looking for something a little different, with unique gameplay, and a very entertaining soundtrack, I'd definitely suggest giving Astrologaster a try.
Boss fights are a highlight, and Pumpkin Man handles excellently. Some rough music doesn't take away too much from the overall presentation which is otherwise very strong. Halloween Forever is a solid retro platformer for those looking for some authentic NES style challenge is running, jumping, and barfing.
*Horny is not an actual stat, but you wouldn't be surprised, would you?
Glyph is perfect for a 15-minute pick up and play session or something you can struggle with for an hour. It's a rewarding experience when you have mastered its controls. Soaring through the sky to the exit like a golf ball in flight is a satisfying feeling. Its difficulty spikes can be dramatic, but if you're up for the challenge and craving some 3d platforming this one is worth a look.
This metroidvania-like approach really clicked for me and made this 3D platformer feel special, which few others have over the past decade. While performance on Switch is definitely not fantastic, with constant suffering through crashes, I still wanted to go back every time to discover what else was hidden in this world. I certainly cannot wait to see what these developers have in store next, because Blue Fire has definitely awoken a burning passion in me to see what lies ahead.
It won't win any awards for its visuals and could certainly do well by limiting battling. That said, it hit the mark with tranquil digging, incentivizing crafting with small goals in its missions, and gradually pushing you along to explore the wider world around your starting grounds. If you like your crafting but want a guiding hand for your experience, Aground is a good place to start.
Tohu is a beautiful and fresh iteration on one of gaming's old school genres. Cursor-based movement in docked mode, a short playtime, and shallow story aren't enough to hold back the top-notch art and animations, intelligent puzzles, and incredible soundtrack from creating a memorable experience from beginning to end. For those fans of LucasArts and Double Fine, Tohu is worthy of your time, while probably not changing the minds of those who haven't discovered the secret of Monkey Island or defeated those dreaded tentacles.
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
The secrets and characters you encounter truly give every attempt a unique feeling, and once you make it through the Undermine's five areas and bosses, you unlock the Othermine, which is a true roguelike without the base game's progression mechanics. There are dozens of hours to be spent with UnderMine, and many more if you want to complete the 96 in-game achievements and find every partner familiar, item, and potion. Without question, Thorium Entertainment has struck gold with UnderMine, and it's a worthy addition to the Switch's stable of rogue-ish titles.
Despite that I can't deny how much fun I had with the gameplay, and I'm probably going to end up replaying it on PC for the chance to enjoy it in surround sound (another feature the Switch version weirdly lacks). For as much as the story disappointed me it just wouldn't be true to say I don't like Persona 5 Strikers. I like it a lot, and I felt really happy with it when I finally finished it. It's a game that I want to recommend, but that recommendation has to come with a big caveat: if you're a Persona fan that loves the Phantom Thieves but you're just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
Something that isn't there to satisfy people that ship in-game characters or gives them additional stats, but two characters that live together and struggle together. They each have a complete personality and to see that flourish, to see them flourish together, is something I have rarely if ever experienced in a game. Haven is not perfect, certainly not on Switch, but I would follow these characters to the edge of space and beyond.
The visual design harms the experience, and there are frequent framerate stutters and hiccups while playing the later levels. I enjoyed the premise and the ideas the game presents, but within this context the Switch version does not do the game justice. There is nut much to be gained here.
The new characters and mechanics of the DLCs are available upon starting the game. Overall, the game also runs like a dream. The kind of care to give Switch players an experience as good as other versions is really nice to see. I do have problems with the gameplay, like it being obtuse at first or the overall length of a run being way too long, but in the end, I enjoyed my time with Cultist Simulator.
Because there's no signposting or hints of any kind, you also can't tell if a particular dungeon is harder or easier without going into it, and then you're basically stuck unless you die (meaning that character is at best temporarily unusable) or make it all the way through. Ultimately, Gods Will Fall just isn't very fun, and even if you can stand the sub-standard gameplay, you might see the game crash and one of your characters killed as a result. Unfortunately, it's just much more likely that you will fall than any of the actual gods.
Perhaps I've been spoiled by modern games that built upon this predecessor, perhaps it was the clunky translation to console, or perhaps it was simply my impatience with the frequent loading times. Whatever the reason, this legend of the genre fell well below my expectations. If you are a fan of the original game, then by all accounts this remaster does wonders for the visuals and would probably be an easy recommendation. In this case, do yourself at least the favor of avoiding it on Switch.
Frankly, I'm not sure how anybody could look at this game and think it was ready for prime time. If the bugs weren't there, it might get by on its "so bad it's good" appeal, but in its current state, it's a disaster. Homie Rollerz, you finally have some competition.