NintendoWorldReport
HomepageNintendoWorldReport's Reviews
Hyperparasite leans heavily on its setting to stand-out from other top-down shooters, and in that sense, it succeeds in having a great, dark, B-movie tone that feels distinct and engaging.
Enjoyable from start to finish and very hard to put down.
Cloudbase Prime may not have a whole lot of substance with its simple graphics and minimalist design, but the final experience is still greater than the sum of its parts. Dialogue is written with some well-received levity that provides light comedic breaks in between catapulting from column to column. Replayability is certainly up for debate since the levels are fairly simple in scale but at least for a period of time the experience of catapulting around a 3D environment in Cloudbase Prime is a decent amount of fun.
undefined.Void Bastards was everything I wanted as a huge roguelike fan. The first-person shooter aspects are surprisingly competent, gameplay loop is perfectly challenging, always keeping you on your toes, and the aesthetic and sound design are out of this world. Some hitching and frame rate issues on packed ships aren't enough to knock this one down a peg, as the mix of Rogue Legacy and Fallout on offer here is necessary for the libraries of any and all roguelike fans who own a Nintendo Switch.
There's nothing bad about it, but it also doesn't do anything special. As a backer bonus for Jay and Silent Bob: Chronic Blunt Punch, it seems like a great deal. As an individual game, it's a harder sell, but if you can recall quotes from Mallrats and still occasionally toss in a "snoogans" into everyday conversations, Mall Brawl is a good time.
Ultimately, the dialogue and points system just wasn't engaging enough to keep me fully invested in the narrative, and its comedy leanings prevented the romance elements from feeling genuine. It doesn't help that the writing is littered with far too many pop culture and gaming references. Those who devour visual novels like Gauntlet would devour quarters might find Arcade Spirits worth playing through, but everyone else should probably cash in their prize tickets for something else.
SNK Gals’ Fighter is a fantastic little game.
While its character designs are overall cute (I love The Idol the most) and the gameplay has obvious potential, in the end it just sort of feels bland and samey the whole way through.
On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could've on another platform.
G-LOC is by no means the best game of this type Sega’s released, but it's serviceable and fun. The Sega Ages port is, as usual, excellent. However, morso than many of Sega’s games from this era, G-LOC certainly shows its age.
Both game's were led by development teams who had the challenge of continuing classic and beloved series. I'm happy to say that the dev teams creating Streets of Rage 4 have completely succeeded in making a new 2D entry in the series much like the Sonic Mania dev teams did. The utmost respect for the source material is clear throughout Streets of Rage 4 and I'm thrilled that we have this great new brawler in 2020.
If anything, the floppiness and bounciness of the characters make them more funny and charming. In addition, the colorful and light-hearted art style pairs well with the simple gameplay. The single-player experience probably isn't enough to justify a purchase, but if you can get multiple people together, Moving Out is another excellent local co-op title that you'll want to bring out again and again.
If you're down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you're still on the fence, it's a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It's a good debut game from a studio I'll be keeping an eye on going forward.
Pair that with beautifully-crafted environments, vibrant colors, and a compelling story and you have a game that plays and looks great. If the performance was on point, this would have been one of the premier puzzle experiences in the first half of 2020. Still, A Fold Apart is one to pick up and play if you can look past the framerate issues.
Overall, it’s a solid package, but not good as a jumping-in point.
I found the quick and eye-catching combat to be both satisfying and exciting; you can even earn bonuses depending on how fast you defeat enemies and whether or not you take damage in the process. The character endings I saw felt a little lackluster, but I'm compelled enough by the presentation and the simplicity of the gameplay to run through the adventure again. It might not be the drastic departure that some remakes are, but the Trials of Mana remake is a wonderful RPG palette cleanser for Mana newcomers and veterans alike.
Seeing their health meters drop both galvanizes your resolve and heightens your dread; yes, you're edging closer to victory, but your opponent is about to ramp their attack up to 11. The 18 total bosses each present a unique and satisfying challenge, and if you find any of them too daunting, you can increase your damage by 2x or even turn on invulnerability. Fans of tough, bullet-hell style action sequences will be able to slake their thirst here, but don't go into it expecting much more than a solid boss rush.
With how consistent Jupiter's Picross quality has been over the years, it isn't a surprise that Picross S4 is very good. With just shy of 500 puzzles, it's worth your puzzling time. I just hope that in the future, Color Picross can have a bigger presence and maybe someday touchscreen controls can return.
Boot Hill Bounties would be considered a serviceable JRPG without the bugs. The visual glitches are just out-of-place, but the progress-ending bug in the opening tutorial had me worried every time I would open a menu or click through dialogue that my playthrough would be ended prematurely. Given that the story, systems, and mechanics are so familiar, it's a shame Boot Hill Bounties does nothing to make its versions unique or exciting outside of the trope-filled, spaghetti-western theme.
The idea of an open world to explore and goof around with friends is hampered by awful controls, an empty world, tedious gameplay, and a boatload of glitches. There are far better options for party games on Switch that will give you much less frustration, guaranteed. While the aim was clearly to deliver a goofy package, it seems the package never quite arrived.