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Overall, the game is fantastic.
Sometimes trying to do so much dilutes what you're trying to accomplish, and This is The Police II is a prime example of that.
There are moments that can frustrate you if you are careless, but Velocity 2X also rewards the players who stick around. After hours upon hours just toying around with levels, I felt like an absolute boss nailing down every obstacle to a tee. Even now, I find myself experimenting and having a fantastic time doing so.
I would still recommend Warlock of Firetop Mountain if titles inspired by board games or adventure books is your jam, just be warned that after three or four runs (which is likely about five hours) you may not feel as compelled to steal the Warlock's treasure consecutive times.
It is a game you finish a chapter of, feel satisfied and go play something else. Not too hollow, but also not too engaging. Pocket Edition is perfectly fine handheld mode junk food, which is good enough now and again.
Thankfully, that local multiplayer is great, whether you have two, three, or four people to play. Even with less players, the involvement of the guards when wanted levels rise helps keep the board more perilous and populated. The board game segments are the draw of Light Fingers, and as long as you don't venture off that path, you'll likely have a fantastic time.
Broken Sword 5 delivers a competent point-and-click, with a cast of colorful characters, a rollicking-if-cheesy adventure, and solid puzzle design. Some minor issues with gameplay and puzzle design don't harm the game's quality too much, and in such an undeserved genre they're forgivable. The biggest issue with the game is that it is a bit too married to convention both in plot and gameplay. Broken Sword 5 won't stick with like classics of the point-and-click Golden Age, but it's still a solid adventure and I'll be keeping my eyes open for future (and past) travels of George and Nico.
The only error I can see here is that The Gardens Between ends on a weird note. This is something that could've been expanded upon, but the developers left us guessing. The complaint is rather minor in the grand scheme of it all as the experience is one that shouldn't be missed.
Another problem with the online play is that if the host of the game leaves, everyone else is booted from the game. If you don't really care for brawlers, the games in this collection aren't going to change your mind. That said, there is a lot of value in the Capcom Beat ‘Em Up Bundle, and I highly recommend it to fans of the genre or those who love couch co-op games.
I don't recommend Hover: Revolt of Gamers on the Switch at all. Even after five years of development, it feels incredibly undercooked. The user interface is not intuitive, and the gameplay and camera together make it feel like a bad VR game. Maybe it's more fun on a powerful desktop PC, but it just doesn't feel at home here.
While the repetition of decisions can slow the fun at times, the quest system gives you something to constantly be trying to figure out. The story goes to enough offbeat places and as long as you're progressing through the quests, adds in enough small bits of gameplay to stay fresh. Reigns is much more experiential than gamey, but it's an experience worth checking out.
Fall of Light features multiple weapons and fighting stances, but these features just did not feel different enough to me to combat all the problems that I experienced. If you are looking for a Dark Souls experience, I would wait and spend the money when the remaster comes out rather than subject yourself to Fall of Light.
Going through the experience today, it's easy to see why Undertale was the talk of the town two years ago. It's not an overly long playthrough, but it's an impactful 7+ hours. A slow burn that starts off cute, but builds up to an absolutely thrilling last couple hours. I'm not sure if the Pope has gotten around to playing it yet, but he would be doing himself a disservice if he hasn't.
A healthy amount of patience and a reasonable amount of stress toleration will be needed but ultimately it will be worth it. If your spirit hasn't been broken by a frustrating camera or delayed inputs then the daily game crash right before you've saved your progress may be the final straw. As frustrated as I may have been at times, the highs certainly outweigh the lows, and came away with the feeling that any version Wasteland 2 is with playing.
But, those challenges are all in the later half of the journey, so getting to them will be a chore. I think all of the concepts here, warrant a sequel, that I would gladly come back to. A few tweaks here and there, would assist in the overall experience, but all in all I recommend checking into The Penrose for a few puzzling nights.
You can do pretty much whatever you want, whether it's play every game with your favorite team, sim seasons and be a manager, invent your own team, bring in legends to the modern NBA, or play through cinematic stories. It's a lot to take in and sift through, but if you have a passing affinity for basketball, a mode is likely here for you. NBA 2K19 is a top-tier sports game, even on the Switch. It's just a shame the microtransactions are ever present.
If you have a game night with a group of friends who like playing a handful of silly multiplayer games that'll cause laughter and aggravation when getting too competitive, Slam Land with its visual goofiness, quirks, and crazy on-screen dunk action will belong beautifully as part of your rotation. I'll have a bunch of fun with my friends when they come to visit next, but the game will likely go untouched until then.
These issues negatively impact enjoyment of the game. You can work on setting a high score and there are basic achievements to complete, but these add little to the overall experience—the achievements consist of completing the game on the three difficulty modes, finishing the boss rush mode, and doing both of those tasks in 2-player mode. Robbotto is fun and simple, but it lacks the charm of the game it's trying to replicate.
Naturally there are a few things to be said about the story's setup and the not-so-massive enemy count, but this can be forgiven in the grand scheme of things. The game knows what it wants to be, and I gladly spent well close to 100 hours seeing it all through. If you are looking for a game that will keep you going, Labyrinth of Refrain has your back.
The fun here makes for a good time, but I can't help but wish it was backed up by the actual soundtracks from the games it was referencing instead of chiptune artists calling back to better songs.