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Lunark was a game that intrigued me at first, given the style and the teams behind its development. Unfortunately, at every turn, it did nothing but let me down with its overly forced story, and nothing to keep any interest in it in terms of presentation and gameplay. The longer I spent in this world, the less invested I was in its story. These beats were few and far between, with nothing like notes or diaries left around to fill out the story and world. There was nothing in the gameplay to keep me invested as well. All in all, it was unfortunately just a bland game that thought it was more interesting than what it actually ended up being.
Herodes is way more interesting than it seems at first glance. Sure, its difficulty curve borders on the unfair at first, and its in-game economy basically means you are forced to replay some levels in order to afford its borderline mandatory upgrades, but once you’re finally upgraded to a desirable degree, everything clicks. Each level features a unique gimmick or objective, the presentation is decent enough, and the controls are pretty good.
Horizon Call of the Mountain is absolutely a must-own, whether you are a carryover fan from Zero Dawn and Forbidden West or not. It is a good Horizon title that introduces you to characters and a story you hope to see more of, mixed inside a fantastic experience that showcases PSVR2 like no other title on the market. Just jump in knowing this is experience first and a game second, albeit a very close second, and not PlayStation’s answer to Half-Life: Alyx.
Fans of Fairy Fencer F should get in on this title and get in now. Drink deep of this lore and excellent scripting before it becomes bloated with extra noise, and enjoy it as such. If you’re scared by the change in approach, don’t be: a good IP can wear any hat as long as it fits. Refrain Chord wears the helmet of SRPG well, and players will honestly feel so much better being able to enjoy this new storyline without also wondering when their console/PC is about to crash.
Propagation: Paradise Hotel creates not only a fantastic VR title, but also a great horror game in its own right. It takes the old-school Resident Evil formula and adds an extra layer of immersion. Propagation: Paradise Hotel is genuinely scary and engaging, but its short runtime, occasional jankiness and incomplete story are holding it back from being a truly great game.
Overall, Modus Games had the recipe for potential greatness and it looked good in the pictures, but it didn’t taste as good as it looked. Hindered by lack of options and accessibility, too much focus on the fighting game presentation, and not enough on rhythm which is the main aspect of the game, their attempt to marry the two genres ended up missing on both. There are other rhythm games that attempts to incorporate a different genre (like JRPG) such as Theatrhythm and does so expertly, sadly, this did not.
Even if some of its levels felt poorly designed, I ended up enjoying Panic Porcupine quite a lot. From its silly premise (never thought I’d give a crap about this game’s plot, but here we are), sublime presentation, and somewhat fair initial difficulty curve, the game did a great job at mixing the gameplay styles from both Sonic the Hedgehog and Super Meat Boy in a cohesive and enjoyable way. There’s little else that needs to be said about it: if you’re into either franchises, Panic Porcupine is a no-brainer.
What a massive disappointment. Sure, the fact this overly ambitious game was a single developer effort is something worth commending, for the scope is quite surprising, but this ended up being its main issue as well. Molly Medusa shouldn’t have been this ambitious, or at least it should have spent more time in the oven before being sent out to the public. It’s chock full of terrible gameplay decisions, poor puzzles, and nauseating camera controls.
Whether you have only touched upon the Playstation 4 and later titles or dabbled in mobile game hijinks; if you’ve owned every Nintendo title since inception and still have four Gameboy Advance adapters for your Gamecube; if there’s even a shred of you that remembers brute forcing through the original with a party of four Fighters, then I have to let you know: this game is for you.
Dead Island 2, regardless of bouncing between developers, has risen like a phoenix. The punchy combat and campy dialogue coalesce to give birth to an addictive and joyous romp. The humor tickles my fancy, giving me a warm feeling in the tum tum.
Final Fantasy was the game that literally saved Squaresoft. It transformed a no name company into one of the biggest Publishers in the industry. And the Final Fantasy Pixel Remaster shows why, with it’s simple yet elegant plot and gameplay. Crystals, Warriors of Light, Airships, Bahamut, it all began here. Playing through the game was a bit like falling in love with the genre all over again.
Coming from a newcomer to this criminally underlooked classic, Final Fantasy V captivated me in ways I wasn’t expecting. Even though I cared very little about its admittedly generic story, its insanely addictive Job system, coupled with a handful of quality of life improvements stemming from the Pixel Remaster edition won me over like very few JRPGs, either modern or retro, have ever been able to.
At the end of it, I couldn’t help but just constantly ask myself, “what’s the point of all this?” I will never not appreciate a developer for coming up with a unique premise for a game, but make it fun, or at least moderately coherent for it to justify its existence as a piece of entertainment.
The Last Worker is an enjoyable time, despite some flaws with its gameplay. The regular package handling sections are a lot of fun, especially when discovering the crazy contents within each one, but the stealth and hacking sections can get pretty frustrating. Thankfully, the story is compelling enough to overlook the gameplay shortcomings, and the performances are wonderful all around. If you’ve ever worked as a low employee for a large retailer, then The Last Worker will definitely speak to you on some level.
Mugen Souls is a fun trek, and you might as well do it right if you’re that determined to assist this pink haired demon in taking over the universe.
I still need to commend the fact that, indeed, Kill It With Fire VR is much better than its non-VR counterpart, but mostly by default. That game just was plain bad to begin with, so adapting it to a more immersive medium, with the addition of (clunky) motion controls to mess around with would automatically make it more engaging. Sadly, just like the original Kill It With Fire, it is fun for an hour, maybe two, but it will then get boring pretty quickly.
Meet Your Maker‘s well-realised and unique concept combines two distinctive gameplay styles together. Building bases and raiding others’ creations is a lot of fun, but I do question the longevity of the game thanks to its lacklustre story and progression system. What we have available right now is indeed interesting, with an addictive gameplay loop that is off to a promising start, but it’s a bit lacking in variety.
I really enjoyed Nuclear Blaze, a lot more than I could have ever imagined at first. Despite not being exactly a new release (it was originally launched on Steam nearly two years ago), it feels at home on the Switch. This brand new release on consoles is the perfect opportunity to check it out and give it a go. By and large, it’s already deeply enjoyable on a basic first run, but things get a lot more challenging and engaging once unlocking the “Hold My Beer” mode. You will shout at the game, but won’t be able to put it down.
Unfortunately, Redemption Reapers did not live up to the expectations of a cool genre twist from Binary Haze I was expecting. Instead, I feel like I received a fairly by the book SRPG with a couple of decent ideas, but ultimately feels rushed. The team dynamic is a cool strategy addition, but the balancing of everything else and lack of features like not being able to zoom out the battlefield, make this feel rushed. At $50 I would expect more, and while there is a lengthy campaign, it still feels lacking.
This game is a statement declaring that older philosophies of yesteryear remain intact and are still relevant. The ideas are entertaining, and the dub – it ain’t half bad. That’s why I can enthusiastically hand it my seal of approval.