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The fact that its aggressively bland campaign is, by far, the best part of the package says a lot about the overall quality of what this game has to offer. A multiplayer mode so clunky and so hell-bent on making you spend money on microtransactions to a beyond insane degree, you can’t even play it ironically, in order to make fun of it.
While it’s far from the worst visual novel I’ve ever played, I think you need to want something sweet and lusty in order to fully enjoy it, and I have a hard time getting into that headspace while holding my Switch. Come for the premise, stay for the game icon of two women kissing on your Switch home screen, and then enjoy a ton of maid outfits that only fulfill a fetish incidentally, not purposely. But please remember: if a woman kisses you and then demands you go out in a storm to look for her doll, something has gone wrong with your life.
Sure, it might be a bit rough around the edges when put next to a few higher-budgeted fighting games, but The King of Fighters XV ended up being exactly what I wanted it to be. Kudos to SNK, for they have successfully delivered a banger after so many delays and setbacks.
The original game had a ton of potential, but it was quickly forgotten by players due to its original hardware limitations, unfortunate launch dates and poor sales. Nightdive revived a forgotten (and flawed) game, proving that there has always been potential in it. It was ahead of its time. I loved playing PowerSlave Exhumed, not only because of its fun combat and setting, but mostly due to its proto-metroidvania format and progression system, and can’t wait to see what Nightdive will unearth next.
Kingdom of the Dead has a lot going for it from its great art direction and level design and its understanding and appreciation of that old school FPS gameplay. Unfortunately, it just doesn’t quite hit on all notes with its lackluster general enemy encounters and sound design.
This is a game where I wish the Nintendo Switch had a true multitasking system, because I would 100% run EGGLIA: Rebirth in the background while I planted my crops in Sakuna and did my daily challenge in The Binding of Isaac, then returning to EGGLIA to harvest my berries.
Castle Morihisa is a pretty facade with some unique ideas and the skeletal integrity of an arthritic horse. It might carry you a short distance, but it’s going to collapse, and definitely before you get to where you want to go. Some players might find satisfaction in conquering a game that feels stacked against them, but that’s just not my cup of tea.
It’s one of the very few games in recent memory that I couldn’t put down. The story started off a little hackneyed, but this was a purposeful design choice. It doesn’t take too long to before it lets you know that there’s more going on than might first think. There are plenty of twists, turns, and revelations along the journey that make for a delightfully complex and engaging experience. There are a lot of retro-themed RPGs on the market, but Rise of the Third Power is one you shouldn’t let pass you by.
Dying Light 2 isn’t a massive reinvention of the original game, but honestly, it didn’t even need to be. It successfully manages to improve on the core aspects that made its predecessor so appealing, adding more content, set pieces, and improving on its presentation, whilst delivering that same thrilling feeling that captivated us all those years ago. The story may fall flat at times, but the fun of free running around the open world of Villedor will still keep me busy for many hours to come.
The main problem with Breakout: Recharged is that the block breaking formula has spawned literal hundreds of different games over the past decades, a good chunk of them featuring more gameplay elements and content than this one. Why should I pick this one up instead of a Taito collection featuring Arkanoid or one of the dozens of Breakout clones published by Sometimes You? The only thing going for Breakout: Recharged is the authenticity badge it carries, the fact it is the return of the original block breaker franchise.
I wanted to play OlliOlli World thinking it was going to be a trippy and challenging arcade experience. Sure, it can be that if you want to, but what I liked the most about it was its inviting atmosphere, which made me want to tackle it as a borderline relaxing, “feel good” experience.
I did not expect to like The Company Man as much as I did. Sure, it has some gameplay limitations stemming from some design choices, but not only did I enjoy the fluidity of its controls, and especially its inventive boss battles, but I couldn’t stop laughing and relating to the unhealthy amount of postmodern corporate satire included in here.
Some people will hate its art style, while others will love it. Some people will call it way too punishing and overcomplicated. I may agree that it is a punitive game, but I couldn’t stop playing it. I loved almost everything the game offered me, from its slick graphics and neat storytelling, to the cathartic sensation of clearing an entire room full of goons without losing a single chunk of health. This is a game that will demand a bit more from players, but those who decide to stick with it will be rewarded for their patience.
Rainbow Six Extraction is so much better than it had every right to be. There’s some solid cooperative action to be had in here, but while I did have a blast with its modes, I don’t think the game has knocked it out the park… yet. There just needs to be a lot more of it, be it in terms of maps and readily available modes. With that being said, if you just get some friends together for a few scary rounds, you all will most likely have a good time.
Maglam Lord is an imperfect, tarnished hidden gem that will excite fans of niche entertainment, but do it at a discounted price.
There’s a lot to praise in Les Mills Bodycombat. When it hides the fact it’s a workout method, when it lets you believe you’re just playing a game that uses your body as the controller, it’s a blast. I adored its rhythm-based gameplay loop, its soundtrack, and the simplistic yet effective ways it rewarded my actions with visual stimulation.
I’m not going to deny that Sherlock Holmes: Crimes and Punishments isn’t a proper fit for a portable system, and it has aged somewhat weirdly. With that being said, a good game is a good game, no matter the platform it is released for. I still had quite a lot of fun with this title.
Endwalker does exactly what it sets out to do. It ends a long-running story with style, and give us even more of the game that we love. Such a fantastic end to the storyline, and I am looking forward to what the future holds for Final Fantasy XIV.
As much as Popslinger ticks all the boxes for me – great setup, banging soundtrack, beautiful aesthetics – it just isn’t fun. It turned from a game into a chore, one where I felt obligated to try and go further and see more to justify where I was. I think, with some gameplay tweaks, this could be a really successful game. As it stands, however, Popslinger just doesn’t hit the high notes and leaves the player feeling pretty flat.
Final Space VR: The Rescue is not a bad VR shooter, it’s just a game that’s hindered by its unfortunate low budget and small scope. It has good shooting mechanics and a lot of charm taken directly from the show, but it suffers from repetitive combat sections and bland environments. With that being said, it can actually be a bit fun if you manage to find a few friends willing to have a crack at it via online co-op.