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Lost Recipes showcases one of the biggest strengths offered by virtual reality. Were this a console game, I would have probably hated it. It was the added novelty of doing my own dishes with decent motion controls, all while learning a bit about ancient history, that made this game way more entertaining than I could have ever imagined. Sadly, it’s ridiculously short. I would have loved to spend more time cooking more dishes from other ancient cultures.
Hello There Games have successfully converted one of the more entertaining rhythm games released over the past years into a VR feast for the eyes and ears. The additional music packs, the Quest’s portability, and the obvious novelty of being able to play this game in VR make this port of AVICII Invector: Encore Edition the best version of what was already an excellent rhythm game, as well as a fantastic tribute to the late DJ/producer.
Anshar 2: Hyperdrive is a flawed space combat simulator, but I still had my fair share of fun with it. By no means it is the best example of what VR can do with the genre, as Star Wars: Squadrons is alive and well, but it does have a few tricks up its sleeve. It’s much cheaper, it’s arcadey in nature, and most importantly, it’s available on the Quest. Squadrons isn’t. A fun, fast-paced space combat simulator available on what’s essentially a portable VR headset? I don’t know about you, but that sounds good enough to me.
We’re getting there. Rugby 22 is still a flawed game, but it’s better than its predecessor, which was already a massive improvement over the disastrous Rugby 18.
You will buy it because it looks, feels and plays like Symphony of the Night, but you’ll keep glued to it because it features enough qualities to make it stand out not only from its main source of inspiration, but from most metroidvanias in the market. It may suffer from a few performance issues, but all in all, this is one of the most entertaining exploratory action platformers I’ve played in a while, and it’s well worth your time.
I’ll be honest and admit that I wasn’t expecting much more than your typical run-of-the-mill point-and-click adventure, but it turned out to be much deeper than I was expecting. The plot was engaging all the way through, the characters were flawed yet likeable, the art design is far more beautiful than it initially appears, and the vocal performances sell each character. It might have a few flaws, but those are minor when compared to everything else the game does really well.
Expeditions: Rome is a great game that does exactly what it sets out to do. It’s a CRPG set during Ancient Rome focusing on authenticity and balancing RPG mechanics with hardcore strategy mechanics. A balance it strikes well, with a well written story and a polished Roman Legion customization and battle system.
Here’s what I’d say: if you’re the type of person who consumes this sort of pulp-grade mystery story, then you’ll have a fun time. There’s enough meat here to spend a full day with, the ambience of the voices and music are good, and the first time through the pieces make sense. If you’re looking for a long-time investment with a game, you seriously need to look elsewhere.
It doesn’t try to hide the fact it’s basically a Space Harrier clone with kawaii enemies and a waifu for a protagonist. It is short but replayable. It is a sight for sore eyes. It’s not as challenging (or dare I say, unfair) as its sources of inspiration, since Idea Factory isn’t here to get your quarters, but it will test your skills on harder difficulties. What really matters is that it is a really fun little title, one I surely wasn’t expecting to like as much as I did.
Demon Gaze Extra fills a niche, ideal for those with a grind fetish. Most of its systems revolve around going out and infinitely killing. Sure, it’s a tedious affair, but the quality of life factors, such as speeding combat up, helps with that.
Pokémon Shining Pearl was a nice way to revisit the Sinnoh region, and would be a great introduction to anyone new to the Pokémon series. For any returning players, the lack of what could be considered a “Legacy Mode,” letting players turn off the full party XP share, can take away from the “challenge” of the game. All around it was plenty enjoyable and definitely made more for fans who want to continue their adventure post-game and hunt shiny Pokémon.
Windjammers 2 is, at its core, a Neo Geo sports title for the year 2022. Take this as the best kind of compliment possible.
Even though I didn’t expect for Pupperazzi to wow me, it had enough features in its premise to make me, at the very least, look forward to it. What we ended up getting is a beyond mediocre photography game that might be the entertaining for the first ten minutes or so, until it becomes a tremendously uninteresting title devoid of challenge or charm to make you want to play it for much longer.
KEMCO has partnered to create something special, and I have walked away from this with a brand new lens through which to view their creations. It’s fun, it’s challenging, and it’s engaging. Although, if they want to patch in a toggle for timer elements (they have toggles for both combat and golf difficulty), I think it’d make everything just that much cleaner. RPGolf Legends is, hands down, my favorite title that KEMCO has ever published, and this is a clean drive into a beautiful birdie for players everywhere.
Nobody Saves the World is a unique take on the ARPG genre with DrinkBox Studios’ signature style and the end result is something that I completely recommend. While there are some things that I wish were fleshed out a bit more with the dungeons specifically, this was an adventure that I didn’t want to put down. The way the game made me want to keep changing and upgrading characters is really well done by making their world involvement matter in unique ways.
This game deserves the cult classic status it has held for the past two decades, and it’s a must for RPG enthusiasts and fans of both companies.
I like Left 4 Dead clones, and I love VR. It was made by a developer with previous experience in both, so I figured it had a good chance of being quite fun. Even then though, the game still impressed on every level. Game design, both in gameplay and graphics, did exactly what they set out to do. Is it particularly innovative or forward thinking? Not really, but at the same time that’s not what I signed up for. If you want a fun atmospheric VR Left 4 Dead clone with solid gameplay and a decent spread of content and replayability? Then After the Fall is your game.
I like Summertime Madness in theory. I like its premise, its world, I even like the fact it’s a walking simulator with a stupidly fast running button. On the other hand, this is a puzzle-solving adventure where the act of solving puzzles feels cryptic and arbitrary, almost as if it was intentionally made for you to fail your first run. With some slightly better puzzle design, this could have been a cult hit among puzzle enthusiasts. As it stands, I respect its premise, but I can’t exactly recommend it.
While it wasn’t the sequel I was hoping for, it does still have its own intriguing narrative. It does get off to a slow start, but things pick up once you hit the second act and gets really compelling in the third act. You don’t necessarily have had to have played the other entries before starting Impostor Factory, but you will certainly get a lot more out of the experience if you are familiar with them first.
It amazes me how the inclusion of a single feature can completely revamp a tried and true puzzle formula. Picross S7 is still more of the same, which isn’t exactly a bad thing for us nonogram addicts, but the long-awaited implementation of touch-based controls improves this particular sequel so much to the point of rendering its predecessors obsolete in comparison.