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Loop8: Summer of Gods is a very different RPG from the usual market. Despite having some glitches and polishing details that considerably weaken the experience, it is a type of game that people more enthusiastic about the genre or for simulators well focused on the evolution of attributes can enjoy.
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SkateBIRD could have improved its physics and fixed problems that have been present since its first release. Still, the content additions that have been made and its natural charisma make it worth a few hours of gameplay.
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Fuga: Melodies of Steel 2 is a unique experience. With outstanding characters, gorgeous art and a well-developed story, Melodies of Steel 2 is enticing and charming in a way I've rarely seen in games. The combat is also a magnificent experience that delivers intensity and emotion every turn. The adventure of Malt and his friends is more than recommended for fans of excellent narratives and RPGs with many strategic elements.
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Decarnation is a sensitive work whose weighty discussion is handled in a mature manner. It's a beautiful example of what can be done with video game media to portray real and urgent topics.
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Friends vs Friends is the ideal option for anyone who loves a good indie and loves to exchange fire with friends. As the name implies, teaming up friends against friends has never been so much fun. Expect a fun and compact experience, without many surprises, but with a lot of visual identity and very creative ideas on how you can overcome your friends with card abilities or your aiming skill.
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Diablo IV delivers an experience that exceeds the expectations of fans of the franchise, with an exciting variety of classes for players to choose from, each with their own play style and approach. The game's narrative is engaging and captivating, making it accessible even to those with no prior knowledge of the series. The darker, bloodier visuals add to the atmosphere of Diablo and add depth to the experience. Overall, Diablo IV demonstrates a high level of quality and promises to provide a fun experience for both solo and group players.
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The Lord of the Rings: Gollum is unfortunately a product that is not only poorly developed, but also poorly optimized, a terrible combination for any video game. Playing it is like being trapped in a title from the early 2000s, a fertile time for a series of licensed games whose production ambition is proportional to their questionable technical capacity.
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Despite the simplicity of some aspects, Planet of Lana features a well-balanced level design between a cinematic and puzzle experience, and a sensitive and reflective adventure about cooperation and harmony with technology and nature. The game is recommended for art game lovers as well as casual players looking for a good adventure experience in a few hours.
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LEGO 2K Drive is something grand and fun with its colorful open world and destructive races. Handling the car may be hard at first but it will soon stop being an issue. The big question really are the microtransactions limiting the way we can enjoy all the content the game has to offer.
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Do Not Feed the Monkeys 2099 is a simulator of spying other people's lives, collecting info about them and having the ability to intervene. With a futuristic dystopian setting well explored in all of the game elements, it's an easy recommendation for people curious about the topic of vigilance within the perspective of acting individually as a member of a conspiracy club.
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Herodes manages to be interesting enough to hold the player's attention, even though it's quite short. The idea of navigating through the human body is pretty cool, even more so with a ship, to the point that the slight sins of the game are forgiven. However, it also wouldn't be bad if this idea was expanded into a better-crafted title, especially in the sound part.
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CONVERGENCE: League of Legends Story stands out with its dynamism and agile pace. Ekko's journey through Zaun envelops us with its elaborate platforming stretches, exploration moments, and frantic combat. Time manipulation mechanics, like being able to rewind a few seconds of action and a slowdown bubble, bring identity to the game and have some interesting uses. Even with qualities, it lacked a bit of boldness: the elements of temporal alteration are explored in a very basic way, leaving the challenges a bit repetitive. Furthermore, the League of Legends universe is lazily adapted, with a predictable plot and underdeveloped characters. To make up for it, the setting is neat with beautiful visuals and great voice acting. In the end, CONVERGENCE is a competent, fast-paced platformer.
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Death or Treat delivers the basics of the roguelike genre well done to a certain extent, but doesn't dare to offer something innovative. However, the experience is positive, especially for players who are not used to the genre. Combat is easy to master, but a little tedious over time. But the title manages to captivate due to its excellent art direction and fluid movement of its protagonist.
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Humanity offers a quality and creative challenge, without inventing too much fashion or complex gimmicks. It is based purely on the insight of those in control and still brings a background that manages to be engaging and consistent with the proposal. The icing on the cake is the endless replay factor with community projects that can be shared freely, making it an almost mandatory game for anyone who likes to spend a good time solving puzzles
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The Pale Beyond is a unique game, driven by a great survival concept that makes good use of both narrative RPG and simulation elements.
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As the moments of survival or danger are minimal, I believe that Charon's Staircase does not stand out so much within the horror genre. However, for those who like narratives full of mysteries and puzzles, the title delivers a very well-built plot and equally creative puzzles.
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Bend the Roo'les is still a nice addition to Kao the Kangaroo, but as I've said before, it keeps stumbling over basic stuff. For those who don't have the game yet, picking up the full package might be a good idea. Other than that, expansion fails to be a good reason to return to Hopalloo Island.
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Zool Redimensioned is still an interesting revival, especially since it is one more of Sonic and Mario's competitors that didn't stand out among the two titans. His style and gameplay may be dated, but that doesn't stop the ninja from Dimension N from having his charm.
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Desta: The Memories Between uses tactical dodgeball matches to address reflections on complex themes. The clashes are intuitive and varied, being very fun to make complex plays with the ball bouncing through obstacles or opponents. Skills and different allies offer tactical options, and additional modes challenge us with more complex stages. Troublesome relationships, regrets and self-reflection are some of the subjects discussed by the game through great characters and dialogues. Additionally, there's a meditative air to the experience with the use of soft colors and a light, engaging soundtrack. However, as a game, sometimes the simplicity of the mechanics bothers you. Interesting reflections and surreal confrontations await those who decide to delve into the dreams of Desta: The Memories Between. The combination is far from perfect, but engaging nonetheless.
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Monster Hunter Rise: Sunbreak has content that transcends much of what we've heard about DLC in general. The feeling we have here is that we are playing something totally revitalized and renewed, which manages to hold our attention and create an engagement that only those who have experienced dozens of hours of hunting will know how to take advantage of it. Even so, I do not withdraw the statement that this is content for the few. Deserving to be part of this experience is the first of many rewards that await us in an expansion that uses and abuses the term “massive”. Sunbreak is big, and it's not just about the monsters, it's about the journey before, during, and what awaits us after. This is a must-have add-on package for veteran and experienced hunters alike, and an enticing invitation for novices.
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