Mario Golf: Super Rush Reviews
Mario Golf: Super Rush isn’t a bad game, but it simply isn’t that great, either. It’s not golf enough to pull serious sports enthusiasts to the bedside, but it’s not Mario enough for casual players to keep the game going once you’ve played all the courses a couple of times.
A wealth of modes that accommodate a range of play preferences make this the best Mario golf game – and probably the best Mario sports game – in an age.
Ultimately Mario Golf: Super Rush is a solid game but one that suffers from some missteps. The game’s ridiculous dashing between shots in speed golf levels isn’t as enjoyable as it should be. While battle golf is an absolute blast, the fairly straightforward and simple adventure mode might bore some gamers who lack the patience to get through challenges to progress.
Most games from the sport dump you into a links lexicon water hazard, Super Rush, however, assumes a conservative approach to a player's golf and golf-lingo knowledge, and educates in a manner that isn't patronising at all. In fact, it's just a lot of fun without being cheesy or too OTT.
Mario Golf: Super Rush is still a fairly solid golf experience, but it will need some of that aforementioned post-launch support to match up with previous sports spinoffs for me. It satisfies a craving for some arcade-style golf multiplayer, and I can see myself having some fun playing an 18-hole trek with friends online a few more times. I’m just hoping for some more reasons to keep me coming back.
As the first Mario Golf series game on a home console in almost 20 years, my expectations were high. While I smile seeing my favorite plumber tee off, Mario Golf: Super Rush admittedly lacks some polish I'd expect from Nintendo-published software. It's also heavily focused on gimmicks, though standard golf presents a fun simulation-lite alternative to PGA Tour. But, the overall package is mixed and not "content-packed" as advertised, at least for solo players. Like Mario Tennis before it, some tweaks, additional content, and a sale would make this a wiser purchase.
It should have been a culmination of the home and handheld versions of Mario Golf, and instead it largely squanders that potential. Only time will tell if content drops for the game will bring it up to par. For now, you'll have to play it as it lies.
Mario Golf Super Rush has solid golf mechanics, but a lack of content and charisma transform it into an unforgettable experience.
Review in Spanish | Read full review
Mario Golf: Super Rush isn't the best title in the franchise, let alone the best Mario sports game in Switch's library. For those who mainly expected just a fun game from the mustachioed universe, the plethora of specific terms, techniques and clubs is, at first, frightening. It really takes a lot of dedication and a willingness to engage more deeply to really master the controls and techniques. The new Speed Golf and Battle Golf modes, however, are great additions to the franchise, which really needs new ideas to stay relevant. In short, Camelot offers a competent party game, but it doesn't shine very bright at any time, with negative emphasis on Adventure Mode, a huge disappointment for its mediocre difficulty and soulless setting.
Review in Portuguese | Read full review
Speed Golf is a fun addition, but a poor adventure mode, a slight selection of courses and low replayability results in Mario Golf: Super Rush being an underwhelming entry into the series.
The focus on speed and chaos is what ultimately undoes Mario Golf: Super Rush. I would say that when it comes to Mario Golf, slow and steady wins the race, except this game has shown me that racing and golf don't really mix.
Mario’s latest sporting adventure doesn’t exactly have the greatest story mode, but its core gameplay and modes are excellent.
The adventure isn’t Super Rush’s real flaw. I’m used to the series coming up short in that aspect at this point. Instead, this game’s issue is I don’t know what I’m supposed to do now. If I had time and a regular crew to play against, I imagine we would make an appointment to play the game together. That seems like fun, but it’s also a hassle. And the game doesn’t do much to alleviate the pains of getting a group together.
Mario Golf Super Rush has plenty of initial charm, but comes up short in terms of content.
The innovation of players running around after their shots is fun but you may find yourself longing for a leisurely stroll over the course
Nintendo's latest golfing adventure is good fun, but doesn't find the perfect club choice
For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren't fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game-the actual golfing-feels better than ever by being both technically challenging and more accessible.
Super Rush is fun, but leaves a lot to be desired.
Mario Golf: Super Rush features elegant golf systems, but is devoid of content that makes good use of it.
Ultimately, Mario Golf: Super Rush is an underwhelming spin-off that lacks any sort of imagination but is still fun to play. Super Rush features accessible golfing mechanics that are easy to understand, with tutorials available at any time. There are some genuinely charming moments in the single-player Golf Adventure mode too, but they don't make up for the tedious progression system. The other modes such as Speed Golf are fun to play with a group of friends, but online performance is abysmal. If you are after another fun "party" game, then you may be interested in giving Mario Golf: Super Rush a spin, but this game could have been much more than what it is.