Aeon Must Die! Reviews
Taking a balanced look at Aeon Must Die!, we really struggle to see exactly what anyone could get out of it. It's repetitive, ceaselessly uninteresting and frustrates on a fundamental level. We've certainly played worse games and it deserves credit on some level simply for having so many ideas, but none of them are good - or, at least, none of them are executed with the requisite level of skill that would make them work. It's a shame, because with more refinement, more of a tight clutch and a willingness to throw out what doesn't work, we feel like Aeon Must Die! could be pretty special. As it stands, there's no level on which we can enthusiastically recommend it.
It is a shame, because there is a lot of potential here. However, at the end of the day, Aeon Must Die! was kind of doomed from the start. This is a title that just cannot escape its demons, and there is enough problems here to prove that this was not a fully finished idea before putting everything together. I cannot recommend Aeon Must Die!, and it is even hard to do so even with a good deal. You will be getting a beefy game if you do buy it, but you will get bored with it rather quickly and making it to the end is a real drag.
Aeon Must Die! offers a unique interpretation of beat ‘em ups, but its weak execution of those concepts undermines the game as a whole. The combat and its temperature system is creative, and specific battles utilize interesting strategic aspects. Besides that, the atmosphere is fascinating, using great visuals with neon colors and a synthwave soundtrack. Unfortunately, that's all the major qualities the title has to offer. The list of issues is big: the gameplay flow is constantly broken by meaningless conversations, the story isn't exciting, the battles soon become shallow and repetitive, and many mechanics need some balancing. Those who are more dedicated may find something enjoyable, but, in the end, Aeon Must Die! is an underwhelming experience.
Review in Portuguese | Read full review
Aeon Must Die! It is a game that is not for everyone. It is loaded with good ideas not so well executed, and it is complex and unfriendly for the player who takes time to find out how things work. It becomes enjoyable when it is finally mastered, but you have to be patient with it, and the rhythm between action and story doesn't help either. Artistically it is beautiful and its history can be interesting, so it is worth taking a look if we know what to expect.
Review in Spanish | Read full review
There’s nothing more frustrating than a game with so much potential, a game oozing style, with such an awesome premise, ending up being a disappointment. Aeon Must Die had the looks, the sound, even the interesting concept for a neat combat system. Yet, it ended up being one of the most frustrating and repetitive beat ’em ups I’ve played in years. This is the quintessential “all style, no substance” kind of the game.
Aeon Must Die is a complex and sprawling beat ’em up. Even with its initial learning curve, there is no denying that it presents a genuine evolution of the genre and for that, it should be applauded. The beat ’em up genre is one that seldom presents ideas and concepts as fresh and punishing as this, so on that basis alone, Aeon Must Die is something that is definitely worth checking out for those with even a passing interest in the genre.
Choose an easy path to enjoy or suffer for the sake of better ending. As a metaphor of life Aeon Must Die! works great. But as a game it loses much more than it gains.
Review in Russian | Read full review
Aeon Must Die has extremely creative ideas that simply don't merge well as a game, resulting in a frustrating experience that gets old rather quickly.
Aeon Must Die looks great in action, and has a fantastic soundtrack. For players who gel with the game’s combat, they’re likely to keep coming back to see the story through to its end. With multiple endings on offer, they might even return, too. It’s just a shame that for many, Aeon Must Die will prove to be a confusing and sometimes overly punishing experience that doesn’t quite fulfil on its potential.