Galactic Civilizations III
Top Critic Average
Galactic Civilizations III is better than Beyond Earth (especially at release), but in this ever improving genre you have to come up with your best shot at launch and, if you want to sell DLC, build on top of that in engaging ways. This genre is one of high replayability and hundred hour games so your product has to challenge last year's fully DLCed 4x games in a substantive way to merit the kind of investment in time, intellectual energy and money that these games require.
Galactic Civilizations III is more of the same with some nice upgrades and a handful of new features, and I have no complaints about that. A great starting point for new players, and an even nicer reason to take up an old addiction for veterans.
Galactic Civilizations 3 is a solid turn-based strategy with a great potential. Unfortunately, right now it just doesn't do enough to surpass its predecessors and distinguish itself from competitors. It's a good game, sure – but it does feel like an enhanced remake of Galactic Civilizations 2 rather than a full-fledged sequel.
A good game marred by bugs and lack of documentation. Once it is fixed it should be back on top but it does not justify a higher score.
Galactic Civilizations III is a great rebuild of a great series. The game is much bigger, multiplayer is here to stay, and the ship designer will keep some players occupied for hours. Is it missing a few features from previous entries? Sure, but GalCiv III is still worth your time and money.
Given how complex GalCiv3's overlapping systems are, getting good at the game can become quite a daunting task, but it's worth it. Few games offer the same sense of flexibility and depth that this game has.
Other minor issues aside, such as a need to develop the game's rather basic fleet management UI and a somewhat crippling arbitrary penalty that makes large-scale empire administration more of a chore than it should be, the game is well deserving of the GalCiv name and offers enough in the way of traditional features and modern scalability to secure the series' place at the very top of the 4X tech tree - if not for the five years that Stardock intend to adapt and add to the game, then at least until the next 4X game comes along in a few days time.
More of a refresh than expected, but still hands down the best modern way to conquer unknown space.
Galactic Civilizations III stays the course on the strong path laid by Galactic Civilization II— at times to a fault. The tactical, political wheeling-and-dealing action is more streamlined than ever before, but outside of a few relatively small changes the core gameplay is essentially the same.
With very few drawbacks and some very interesting game modes still coming, this game is going to be a life suck. Whether it be campaign, multiplayer or simply an 'insane' size map and all the races including the ones you create, you will really enjoy throwing whole days away on galactic domination.