Trek to Yomi Reviews
Trek to Yomi is a game with a voice and a vision. The title takes every liberty to adhere to its inspirations without ever feeling like a film masquerading as a game, and the reverence the development team has for that era of Japanese films can be felt in every aspect of the experience. The dynamic camera, the gorgeously realized environments, and the personal, character-driven narrative work in tandem to deliver a game that’s wholly unique. It might not be an easy recommendation based purely on gameplay alone, but it’s certainly easy to recommend for just about everything else.
Visually, TREK TO YOMI is a cinematic feast, using static camera angles with gorgeous placement and attention to detail to the max. There's a real focus on framing here, the camera shifting and adjusting in just the right ways to show you wide-landscapes when Hikori is outnumbered and isolated, and tight carefully framed snippets of pastoral village life and bustling marketplaces.
Tight gameplay, beautiful cinematography, and the yells of my slain foes are only a few parts of what makes this game incredibly enthralling.
Trek to Yomi is a beautiful homage to a specific genre of old Japanese cinema and the artists who created those films. While occasionally too rigid in its dedication to paying tribute, a combat system with enough depth to satisfy most people and scenery worthy of its own canvas at every turn makes it a journey worth taking.
Small issues aside, Trek to Yomi is a lovingly crafted homage to the greats of Japanese cinema, taking the elements so loved by fans of the genre and stretching the limits of what was possible in it through the use of video games as a medium. It is one of the most visually striking games I have played in years, with a beautiful soundtrack and combat that becomes robust over time and is just challenging enough to stay fun and rewarding throughout. The feeling of realizing you’re capable of cutting your way through ten enemies on one screen when just an hour ago you were struggling against dealing with two-to-three at a time is both energizing and empowering, and the momentum from this propels you ever forward through to the game’s satisfying conclusion. Trek to Yomi is a great action game that weighs in at a near perfect length, and in my book it’s one of this year’s must plays.
Even with a fantastic presentation, due to the issues with combat Trek to Yomi ends up amounting to a very middle-of-the-road action game. It’s disappointingly limited when it comes to truly challenging you, and outside of playing with 1-hit death – a feature that’s unlocked when you first beat the game – there’s not really a whole lot to the game to keep you coming back for more.
Know what to expect from Trek to Yomi before purchasing it. I had a great time with it, but that’s because I knew this wasn’t going to be a high-octane, indie equivalent of Ghost of Tsushima or Sekiro. This is the closest to a Kurosawa game we’ll probably ever get. Not only due to its phenomenal presentation, but also due to its emphasis on storytelling and world building, instead of nonstop action and ludicrous combos. Combat sections were more sparse and sluggish than anticipated, but that’s fine since it’s so easy to sink into the game’s world.
Trek to Yomi has an astonishing film-like presentation that pays homage to Akira Kurosawa's samurai movies. Unfortunately, the gameplay fails to match its audio and visual excellence.
This tale of a ronin looks amazing with its warm and fuzzy film grain. But below the surface, Trek to Yomi suffers from repetition and a few tired mechanics.
All in all, the game is impressive and an apt tribute to its cinematic roots. Blood spurts satisfyingly as you strike enemies down, burning arrows soar overhead ominously and supernatural sections are sufficiently eerie yet intriguing. Personally, I found certain sections of combat to be punishingly tricky due to the lack of nearby save points so I would recommend playing through using the Cinematic difficulty if you want a relaxed experience.
Trek To Yomi may have a great narrative and an excellent visual design, however the stiff combat mechanics and tedious exploration sections may quickly diminish any desire to see the game through to the end. Despite having great potential, Trek To Yomi fails to deliver and instead becomes a very lackluster experience!
Trek to Yomi is a stunning game, that goes above and beyond to pay homage to one of cinema’s greatest. It doesn’t shy away from depicting the brutality of war and each frame is full of details to create a grounded, and beautiful world. Despite its impeccable presentation, Trek to Yomi’s combat, and uneven boss fights get in the way of true greatness. It’s still worth experiencing for its visuals, and audio alone, with some caveats attached when it comes to gameplay.
Despite being an undeniably beautiful piece of work, its identity as a weapon combat game lacks edge. I’m glad I stuck with it until the end – some of the late-game setpieces are certainly a sight to behold – but I left Trek to Yomi in a hungry search for something else that would give me the inherent satisfaction that comes from feeling the impact and hearing the sound of crossing blades.
Trek to Yomi presents its world through the lens of classic Japanese cinema, reinforcing its thematic exploration of self-reflection and overcoming failure with masterful presentation and design to form a captivating experience. Combat presents a satisfying learning curve that rewards carefully studying your opponents and mastering the moves in your arsenal, and while overall it can falter at times due to uneven pacing, it's well worth undertaking the trek yourself.
Trek to Yomi often feels like it prioritizes looks over gameplay and to a certain extent, that's fine. The game flawlessly executes exquisite camera angles that give off a highly-cinematic feel that is a joy to both watch and play. While its close-up visuals are average at best, the game exceeds at framing scenes that look 'gram-worthy whenever the screenshot button is pressed. Its combat system, while decent, boils down to repeated patterns at easier difficulties but gets excruciatingly difficult at the next level, without finding a good middle ground that makes the experience feel satisfying. That said, it is very easy to pick up and play but will require players to prioritize timing over dexterity.