Gotham Knights Reviews
With Batman dead, his four proteges have big boots to fill in Gotham Knights. Thankfully Warner Bros. Montreal has largely pulled it off, creating a Gotham City that's filled with things to do, and letting the four characters' contrasting styles show in combat and their personalities come through in the story.
Simultaneously better and worse than you'd expect, with some fun co-op and detective elements but weak combat and muddled storytelling.
Gotham Knights doesn't know what game wants to be. It has the narrative and structure of a single player game... But also lackluster RPG elements that doesn't add anything to the formula and infinite, repeatable objectives like a MMO. It's not a bad game and we actually had fun with our time with it, but it lacks... something. And it's not Batman.
Review in Spanish | Read full review
Batman has trained these heroes for this moment, but they aren't ready to rise to the occasion just yet with Gotham Knights.
Gotham Knights takes the concept of inconsequential open world busywork to a ludicrous extreme, exquisitely culminating years of creative laziness in the genre. Nothing can adequately convey how monotonous, how unimaginative, how fucking banal this thing is. It manages to be offensive in its structural mediocrity, and that’s before we consider its enervative combat, inadequate controls, and threadbare world. Wearing the flayed skin of a live service and managing to be worse than any one of them, this sorry mockery of the Arkham series will rightly be forgotten in a year’s time - sooner if we’re lucky.
Gotham Knights has a few interesting things going on. It’s just not enough to elevate it to the level of previous Batman games. Now, sure, technically speaking, this isn’t truly a Batman game, as the focus is on his legacy of proteges. But the Arkham series of games has elevated expectations quite high, and while Gotham Knights didn’t hit them, it has moments where it does feel like something interesting is brewing. With more to do in the city, and an easier method of switching characters, perhaps this could be the start of something greater.
WB Games Montreal's game about the Dark Knight's proteges is playable but lacks the spark that made the Batman games so special. Read more.
Gotham Knights does a spectacular job of creating a world that's fun to explore and learn more about, but not without its technical faults.
Gotham Knights' situation as a game aptly reflects the struggle of its protagonists — the new team has big boots to fill now Bats is gone, and while they can't quite live up to his legacy, they still manage to make an impression by doing things their own way. Combat is decent once it opens up, and traversal and the overarching gameplay loop are both great, but it's a shame that Gotham Knights' performance leaves a lot to be desired.
If the Arkham games are Christopher Nolan levels of invention and genius then Gotham Knights is hanging out down in the DC Extended Universe with Zak Snyder and Aquaman. Set your expectations accordingly and there’s enjoyable entertainment to be had.
The latest DC adaptation struggles to craft something spectacular from its ensemble cast and role-playing action
Gotham Knights steps out of Arkham’s shadow to provide a great super hero game full of excellent characters. While some open-world fluff remains, it’s still gaming’s best take on Gotham that we couldn’t stop exploring.
Gotham Knights has the potential to be fantastic, but a rushed-out release means that both small and big problems are constantly gnawing at the gaming experience. Behind the slightly too many misses, however, is a sometimes brilliant adventure that in several ways beats the classic Arkham trilogy. Now we just hope that in the reasonably near future the game will receive updates that grind away the parts that chafe.
Review in Swedish | Read full review
Gotham Knights has a lot of small issues, but the game works and it offers one of the best depictions of the Bat-family outside of comics.
Review in Italian | Read full review
Gotham Knights did an outstanding job at making me really feel like I was a vigilante protecting the city, as I said the immersion level is Gotham Knights greatest achievement. I am excited to see where the team takes the Knights next honestly, and with all the talk of the ‘Multiverse’ lately there is no reason why this series can’t exist side-by-side a traditional Batman game. All four of the characters show growth and come to terms with not only Bruce’s death but the legacy that they have inherited by his passing and while yes, it’s a shame there is no performance mode Gotham Knights is a fantastic experience that should be experienced by fans and non-fans alike.
Despite the cumbersome gear system and its repetitive combat elements, Gotham Knights largely succeeds as a unique, story-driven adventure that sells the vigilante experience.
Gotham Knights is the type of game you so dearly want to love, but time and time again it gives you a reason not to.
Gotham Knights is an enjoyable action RPG that follows in the footsteps of the Batman: Arkham legacy while striking out on its own in a slightly different direction. It's the most realistic Gotham City we've seen yet, even though the story is only serviceable and the performance is disappointing. Still, fans of the genre and the characters should have fun with the game.
Gotham Knights step out of the shadows of the Dark Knight and provide a breath of fresh air with four unique characters that provide a different approach to protecting Gotham. Gotham Knights' combat may feel stripped down, but it still provides some of the best melee combat on the market. Gotham City has plenty of crimes to solve and challenges to get through. It's just a shame some of its traversals can be so bothersome.