Gotham Knights Reviews
Gotham Knights is a co-op-centric caped adventure that made my interest Wayne thanks to poor combat, a transparently predictable mystery, and grueling progression.
Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.
This is a slight muddle of a game, but it has its pleasures.
This isn't the game that Gotham deserves, and it's not the one it needs right now either
Simultaneously better and worse than you'd expect, with some fun co-op and detective elements but weak combat and muddled storytelling.
Even if they’re not quite up to snuff, Gotham has enough baddies to punch to make for a good time, whoever you are.
Gotham Knights is lacking some of the interpretive moves that made both Rocksteady’s Arkham games and WB Games Montreal’s own Arkham Origins so fascinating and unique. It’s yet another encounter on the same rain-soaked streets.
Gotham Knights takes the Arkham blueprint and reimagines it as a loot-brawler, often feeling similar, but where it's different, it's worse.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
With Batman dead, his four proteges have big boots to fill in Gotham Knights. Thankfully Warner Bros. Montreal has largely pulled it off, creating a Gotham City that's filled with things to do, and letting the four characters' contrasting styles show in combat and their personalities come through in the story.
Gotham Knights doesn't know what game wants to be. It has the narrative and structure of a single player game... But also lackluster RPG elements that doesn't add anything to the formula and infinite, repeatable objectives like a MMO. It's not a bad game and we actually had fun with our time with it, but it lacks... something. And it's not Batman.
Review in Spanish | Read full review
Batman has trained these heroes for this moment, but they aren't ready to rise to the occasion just yet with Gotham Knights.
Gotham Knights seem worthwhile at first but it sooner or later makes you lose the passion.
Review in Arabic | Read full review
Gotham Knights is a dense and mostly enthralling action RPG with a competent (if predictable) story and the best Gotham City ever seen in a videogame. From a technical standpoint there are some annoying performance issues, and it doesn't look like the game was really meant to be next-gen, but the gameplay is solid and playing in co-op with a friend it's definitely an experience worth trying.
Review in Italian | Read full review
It's been many years in the making, but can Gotham Knights meet expectations? Not really.
There's a lot to love about Gotham Knights, especially when fighting or traversing the city, but a few hiccups do hold it back.
Gotham Knights does a spectacular job of creating a world that's fun to explore and learn more about, but not without its technical faults.
In the end, Gotham Knights is, like the studio’s earlier contribution to the saga, Batman: Arkham Origins, a decent game haunted by the notion of not being the main event.
Perhaps there’s a DC fan out there who really wants to see villains like Clayface and the Court of Owls in a game and who might get more of this experience than I did. But I think everyone else can safely skip Gotham Knights.
Gotham Knights takes the concept of inconsequential open world busywork to a ludicrous extreme, exquisitely culminating years of creative laziness in the genre. Nothing can adequately convey how monotonous, how unimaginative, how fucking banal this thing is. It manages to be offensive in its structural mediocrity, and that’s before we consider its enervative combat, inadequate controls, and threadbare world. Wearing the flayed skin of a live service and managing to be worse than any one of them, this sorry mockery of the Arkham series will rightly be forgotten in a year’s time - sooner if we’re lucky.