Forspoken Reviews
Forspoken is a fun action game that shines best when you're taking advantage of the great magic parkour to soar through the fantasy world of Athia and blast enemies with overwhelmingly cool spells. However, its content is underwhelming, its RPG systems are weak, and its visuals are less advanced than advertised. As such, Forspoken's potential is largely unrealized in its current state. It's still a decent romp for genre fans to go through, though waiting until it gets a discount or is added to one of the many subscription services is recommended.
The best way to describe Forspoken is like good RPG junk food. You know there are better options out there, but you’re going to finish the whole bag and think about it later.
Forspoken it's not the next gen game that we're waiting for, but it's not as bad as some found in the demo. It has its share of elements to improve, starting with the script, but it makes combat and traverse very fresh and enjoyable, in a world full of things to do, that invites to keep playing even after watching the ending credits.
Review in Spanish | Read full review
Forspoken's story and combat fail to reach the heights of its movement and exploration, but thankfully those two latter elements make up most of the experience.
Yes, the gameplay is solid and the visuals can be intriguing. The core narrative also has an interesting premise. But the game’s virtues are overshadowed by horrendous dialogue and an irritating protagonist. It’s a shame since, with better writing and acting, Forspoken could have been an awesome new IP. But as it stands, it’s a huge missed opportunity.
There was a moment when we really feared for the success of Fospoken, which due to a not exactly crystalline communication from the publisher often ended up making us feel conflicting feelings.
Review in Italian | Read full review
Square Enix and Luminous Production's attempt to create a new IP by combining various unusual elements and different cultural approaches is certainly appreciable, but there are several slightings that make Forspoken only half a successful title.
Review in Italian | Read full review
The engineers who worked on Forspoken should be commended for refining the game engine, as well as the combat system programmers. The tech that makes the game possible is the showstopper- not the game itself. Aside from the game’s engine, Forspoken has dated open-world gameplay, a lame story, embarrassing dialogue, and the lighting sucks.
There's something here to get stuck into for fans of open world adventures, and Forspoken isn't without its charms, but like Frey herself, it's often its own worst enemy.
As a new title from Luminous Productions six years after FFXV, Forspoken continues to show the shortcomings of its open-world design. The abundance of magical combat and the still-excellent story make up for most of these shortcomings. However, the hopes for a fantastic magical world cannot be fulfilled.
Review in Chinese | Read full review
Forspoken is neither black nor white, it's a mottled gray of spectacular combat and magical parkour to be experienced within a dated open world.
Review in Italian | Read full review
To say that Forspoken is a disappointment may seem harsh, but it's also not something that's far from the truth. It's not that Luminous Productions made a bad game, they just put out one that isn't particularly good either. It will be a run-of-the-mill release that will earn some fans for its strengths, but will fail to transcend.
Review in Spanish | Read full review
Forspoken inspires with its parkour and combat system, but otherwise can only convince moderately and gives away a lot of potential.
Review in German | Read full review
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
There is no denying that Forspoken is a fun game that you can get lost in for hours. The mix between Frey’s ill-formed speech and the medieval-style dialect of the Athians is amusing, while the emotions displayed keep the story grounded. The tale of Forspoken may feel generic at the start, but it quickly sets itself apart from old-school fairy tales and blossoms into an enjoyable story with a lovable main character.
I’ll come back here and rate the game once I’ve finished the last chapter. However, I’m not convinced that it’s going to become any more magical and entertaining than it is now. It’s a shame, because the game starts from a good place: A new fantasy IP with a take-no-prisoners female protagonist. And I can tell that a lot of the people who worked on the game were sincerely trying. But I can also tell that several others very much were not.
Going into Forspoken I had cautious optimism, but I walked away happy with the experience. The gameplay is the real winner here: from the hyper-fast traversal to the deep magical combat there's a lot to appreciate. Yes, Frey and Cuff's dialogue often made my eyes roll but at least the game's lore is intriguing and worth exploring to its fullest.
Forspoken is an average RPG that fails to stand out in a crowded genre and the sort of game you’ve probably seen before – from its stereotypical fish-out-of-water fantasy story to its giant open-world map full of optional repetitive tasks.
Forspoken offers a unique and thrilling experience with its impressive combat and smooth traversal mechanics. The story and open world may fall victim to the pitfalls of its genre and the largely formulaic side quest design only shines occasionally, but it's an overall satisfying and well-crafted action RPG with fast-paced and energetic gameplay.