Forspoken is a solid action RPG that sadly falls short due to some of its design. The world is just not that interesting to explore and the weird dialogue can detract from an otherwise interesting narrative. I enjoyed my time with the game and if you do dive in, I recommend simply mainlining the core story as it keeps the repetition to a minimum. If you are a sucker for tons of mindless side content though this game has it in spades. I truly wish it was just more interesting though.
Ultimately, Forspoken is a game that is just like its main character. At first glance, it appears flawed and suffers from several issues. Dig deeper and give it some time, however, and it just might grow on you thanks to a compelling story that tackles some tough issues and a really good combat system that dishes out some serious fun. It’s certainly far from perfect. But it’s also not the horrible game that some make it out to be. I only wish the pacing was better as it starts out really slow and takes a while for it to really get going.
Forspoken would be a passable PlayStation title if it were released a decade ago, but it drops the ball as a contemporary AAA game due to its awkward voice performances, muddy visuals, and many bizarre design choices.
It's not that Forspoken is a bad game, it's more that it doesn't knock your socks off. Beyond the standard regime of exploring, powering up, battling, and repeating, there is a good experience to be had here, but ultimately nothing much that is incredibly endearing to this particular game in my opinion.
Forspoken is a massive open world game, and that's its biggest problem. It's unnecessarily big and there is not enough content and things to do to make up for this huge world, and even though the combat system, spell mechanisms and parkour gameplay are mostly solid, the final product feels shallow and unsatisfying.
Review in Persian | Read full review
It's a shame that the early pacing issues with Forspoken and the slow-burn drip-feeding of abilities will likely put off a lot of players and prevent them from seeing how fun the game can actually be when it's firing on all cylinders. Bland and boring environments with some awkward visual choices and lifeless character models give an unfortunate first impression that is saved by its enjoyable parkour and versatile combat during the later stages of the game, along with a surprisingly heartfelt story. Forspoken might not be the savior we were all hoping for, but it's a decent adventure with enough soul that it shouldn't be cast aside entirely.
As someone who loves his games to feel very kinetic and fun, the magic combat of Forspoken did propel the package overall, even when the rest of it could seem from a different era.
Forspoken is a game with fantastic potential, but it suffers from many problems. To unlock its full potential, you need to get used to the game's pace and start enjoying the great feeling of speed, but if you play slowly, you'll soon break the game.
Review in Czech | Read full review
The few glimmers of brilliance in Forspoken are overshadowed by an abundance of problems that are hard to overlook. A horribly written story is accentuated by a morally disengaged protagonist; an empty open-world with the usual checkbox of meaningless busywork gives no incentive to explore; while the magic system sports lots of control and options but very little reason to deviate from spamming the same moves. This is a game in desperate need of another year in development rather than the bland-fest we're served up. Forspoken? More like For-shame.
Forspoken occasionally has small sparks of greatness, but then quickly douses itself in fear of ever being anything other than an upsettingly safe open-world RPG.
Forspoken’s flashy combat and parkour can be fun, but they aren’t enough to make its cliche story and barebones open world very interesting to explore.
Forspoken takes it time to get over a wobbly start, but there's something worthwhile here amongst the noise.
"Barring a few rare setpieces, Forspoken seems to prefer to tell rather than show"
Forspoken's story and combat fail to reach the heights of its movement and exploration, but thankfully those two latter elements make up most of the experience.
Forspoken’s opening hours are by far its worst. It took me 16 hours to complete the game, taking in a fair bit of the side offerings in this open-world action RPG, being careful not to sprint too quickly toward the game’s conclusion, though the temptation was there.
Forspoken is visually stimulating and a musical delight, but boring combat, poor characterization, and loose movement mechanics make for a mediocre experience.
Forspoken deserves better than what shipped on January 24. The strength of its story and protagonist do outpace its many problems, but much like Frey’s early struggles in seeing her own greatness, it’s clouded by unfortunate circumstances.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Forspoken it's not the next gen game that we're waiting for, but it's not as bad as some found in the demo. It has its share of elements to improve, starting with the script, but it makes combat and traverse very fresh and enjoyable, in a world full of things to do, that invites to keep playing even after watching the ending credits.
Review in Spanish | Read full review