Victor Vran Reviews
It might have a rather generic name for a video game title and a mediocre story, but Victor Vran makes for a solid option from other action RPGs to blast on for a few afternoons with friends, thanks to its focus on fast paced, fun action and neat ideas with the destiny cards to add a distinct flavour on top of the otherwise well-known formula of isometric action role-playing games.
Victor Vran has a fair few things going for it.
Victor Vran offers basic dungeon crawling action with limited replay value. The online portion may be enough to sustain some players.
Nothing like what I expected, Victor Vran streamlines the ARPG experience and cuts out the grindfest.
A limp story and weak jokes are worth putting up with for Victor Vran's great combat system.
Bulgaria-based Haemimont Games has wrought a fun if sometimes repetitive action RPG with dozens of hours of monster-infested dungeons to wade through
In the end, Victor Vran is a great action RPG that should be considered. It is not the best out there currently but it is has unique aspects and contains hours of fun.
If you're a fan of isometric RPGs and action, I think the choice is pretty clear, we have a winner. Victor Vran might be a title that gets judged before people really get their hands on it. I'll admit, I had no idea what the game was like and by just looking at it, seemed typical. Yet the amount of fun the game offers, providing players with more agility and faster action, really gives a sense of control some isometric games don't deliver. I was thoroughly impressed with Victor Vran, and I think most others will be too.
It's more than a bit silly and mindless but, well, the whole aRPG genre is a bit silly and mindless. Victor Vran strips out some of the complexity of its peers, but makes up for it with a dynamic combat system and incredibly modular character customization. And the most awful hats. And stale jokes that are so stale they're almost funny again. Almost.
A rock-solid and fun dungeon crawler that should appease any fans of the genre. Don't expect any serious surprises though, as most of Victor Vran is just rehashed territory.
Sure, even middling ARPGs are almost always fun for an hour or so, but Victor Vran will keep you hitting stuff and collecting loot for a lot longer than you might expect.
Victor Vran shows that Haemimont Games have more in their arsenal than just city building with dictators. As far as Diablo clones go, it isn't of the same calibre as Path of Exile due to its rather simplistic nature and the overabundance of the six primary enemy types, but it does feature some neat gameplay twists of its own. It's worth a look if you are starved of action RPGs, with the emphasis on action.
It certainly doesn't get to join the elite group, but if you're after some ARPG entertainment, it more than fits the role. I'm far from finished, after spending a hefty amount of time with it, so there's a lot on offer here, not least with the incentive to replay older sections to perfection. Turn the voices down, put a podcast on, and sink in.
Victor Vran treads familiar ground, bringing exciting combat to an overall sufficient action RPG.
I would recommend this game to anyone who is a fan of action-RPGs with more of a focus on combat and less on character building.
Victor Vran is a very competent and solid game that dungeon crawling ARPG fans should not miss.
Some levels are too linear with only one route, though exploration and replayability is encouraged by the presence of secrets in each level and a number of preset challenges