Saga of Sins Reviews
Saga of Sins' excellent stained-glass visuals are let down by a predictable plot and somewhat workaday gameplay. Hardcore action-platform fans will probably be disappointed, but it might serve as a gentle introduction for newcomers to the genre. There aren't any glaring faults or issues, but it's a shame that it doesn't do quite enough with its solid mind-jumping, demon-battling premise.
Though short and certainly limited in a number of ways, Saga of Sins nonetheless leaves an indelible impression. With no shortage of imagination and a solid grasp of action platforming fundamentals, Saga of Sins not only impresses but provides an eye-opening blueprint for where a hopefully much more content stuffed sequel could go next. As it is, Saga of Sins is a breathlessly stylish, though overly brief action platformer that boasts a compelling setting that everybody should check out.
End of the day the only thing I really loved about Saga of Sins was the graphics and art style. The combat was passible but overall just felt very simple for my taste and maybe it was the fact the game focused on the seven deadly sins but I kept getting a Dante’s Inferno vibe. Delving into a world presented in stained glass only to save the town that is stained in sin is some clever wordplay but even with the great graphics and art style, Saga of Sins just didn’t do it for me. I did enjoy the innocent levels more than the action-oriented ones but even that isn’t enough to save this one’s soul in my opinion.
With a story full of twists, an audacious writing that makes us question the character's actions, a spectacular art direction along with a dark and mysterious soundtrack, Saga of Sins turns out to be a good action and platform title. Its multiple endings are interesting and somewhat rewarding, but some of them leave to be desired.
Review in Portuguese | Read full review
Saga of Sins represents, unfortunately, what can happen when a very good idea does not find an appropriate playful balance. Bonus Level Entertainment makes a product that is fascinating to look at, thanks to an immediately charismatic art style, and equally intriguing to follow, because of a plot that plays on the suggestions and contradictions of the deadly sins. When one picks up the pad, however, all the problems and limitations of a production born too old and without sufficient bite emerge. Ironically, Saga of Sins thus ends up being an allegory of the forbidden fruit: a sometimes irresistible attraction, which unfortunately brings with it a sad fate.
Review in Italian | Read full review
Saga of Sins manages to set itself aside from other Metroidvania-style games thanks to its unique aesthetic that goes all in with the religious themes and throwback gameplay. While it doesn’t get everything right, its sins are minor and could be easily overlooked if you choose to aid Cecil in his journey.
I won't spoil the story, but will say it is well written, and even better performed. The sound design and voice acting is top notch in every sense of the word without putting that lightly at all.
An interesting visual style helps to compensate, at least to some degree, for play that’s not bad but perhaps a bit too familiar
Saga of Sins tries to add medieval artistry to its Metroidvania-style gameplay. But dodgy mechanics, weak storytelling, and obtuse boss battles do not make this anything close to a religious experience.
A simple but fun game, Saga of Sins is an action platformer that lets you fight against the Seven Deadly Sins while being a monster yourself. The story throws in some twists and horror elements to keep things interesting, but there isn't much here that will surprise or impress players familiar with the genre -- but they still may find it an enjoyable way to spend 8 hours.
Saga of Sins is ultimately a fairly clunky experience that has gameplay that, depending on your perspective, may leave quite a bit to be desired. However, it is a unique experience that is worth exploring, and if you’ve wanted a game that takes religious questions seriously rather than just using them as an aesthetic, this game is for you.
Saga of Sins looks good. Its use of the stained glass window art style is its only redeeming feature, though. The gameplay is atrocious, and the level design is no better. The voice acting and music are passable at this price point, but I can’t recommend this game to anyone in good faith.