Top Critic Average
Ultimately, the whole thing is depressing more often than it's annoying. Twisted Pixel's lineage suggests that LocoCycle is made by talented and creative designers who had a handful of potentially entertaining ideas to play with. The implementation is rushed and slipshod, however, ignoring fundamental problems and expending limited energy on the wrong things. What you're getting for your money feels a little like somebody else's office in-joke: you can sense the well-intentioned laughter, but you can't really join in.
LocoCycle earns its name with a metric ton of crazy, but its inconsistent, monotonous gameplay ultimately derails it.
It's almost impressive that the bottom of the barrel has been established this early on in the Xbox One's career, but that's the only achievement of note for this wretchedly awful racer.
Plays like a torturous yet incredibly entertaining fever-dream. The humor makes a playthrough worthwhile, but the clunky mechanics are a real detriment to the overall experience.
You can tell that Twisted Pixel had a great time making Lococycle. It's a fun, quick experience, but not one you're likely to repeat
LocoCycle represents a complete failure to communicate
Its situations and story are riotous, but LocoCycle can't translate its fun humor into fun gameplay.
LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360.
If you're picking up an Xbox One and you're hard pressed on deciding which launch game you should pick up, we'll make it easy for you; give LocoCycle a pass unless you really want to spend a few hours playing a game that's memorable for all the wrong reasons.
Ever watch a movie that's so bad... it's good? Twisted Pixel attempts the same with LocoCycle, but ends up with a game so bad... it's bad.
The fact that Lococycle was intended to be an Xbox 360 game to begin with is quite clear, as it does nothing to take advantage of the new power that the Xbox One affords it. Despite a mixed bag of launch titles on the console, this is by far the biggest disappointment, as Twisted Pixel have delighted us so much in the past.
At times enjoyable, LocoCycle is still a very by the numbers XBLA title.
There may be a good idea buried somewhere within LocoCycle, but what Twisted Pixel delivered disappoints on practically ever level.
I enjoyed Lococycle, but only after abandoning my sensibilities as I've learned to do when playing games from Twisted Pixel. To the uninitiated, Lococycle will prove rather perplexing as it isn't like most games. However, players looking for a short game filled with tons of laughs and ridiculous gameplay will feel right at home. Lococycle won't wow anyone with its graphics, combat system, or replayability, but it just might be the thing you are looking for in your attempts to kill a boring afternoon.
The whole experience frustrates me. Driving at insane speeds on a wise cracking sentient motorcycle should be gaming nirvana, but the writing, mechanics, and design of Loc0Cycle are subpar. It's not worth the price of admission, and is one of the Xbox One's weaker launch titles.
I wanted to love LocoCycle, but in the end, I just liked it. It has moments where I had a lot of fun with it, and others where I was forcing myself to play another level. This is probably my least favorite TP game to date, and that is depressing.
LocoCycle has an utterly ridiculous story that will elicit a few laughs, but its gameplay isn't all that engaging.
LocoCycle is an out-of-the-box title, as original as twisted pixel's old works. But both The Gunstringer and 'Splosion Man worked far better than this irreverent "combat racing." Here the team tries to mix dicks, high-speed sprints, quick time events and absurd Live-Action skits. The result intrigues and entertains for a few half hours, but then begins the "descending phase" of the Parable of LocoCycle and the last part of the short adventure is too equal to itself and very tired in terms of playful solutions.
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By no means is LocoCycle a great game. Hell, I don't even know if I can call it a good game. But if I told you that I didn't have fun while playing it, well, I'd be lying.
If you ever have friends over and they say something like "Oh is that the Xbox One?" And you want to show off the system to them, Lococycle should be the last title you would ever want to consider playing. But if you have children who wouldn't know any better, then yes, Lococycle would be for you.