LocoCycle earns its name with a metric ton of crazy, but its inconsistent, monotonous gameplay ultimately derails it.
Ultimately, the whole thing is depressing more often than it's annoying. Twisted Pixel's lineage suggests that LocoCycle is made by talented and creative designers who had a handful of potentially entertaining ideas to play with. The implementation is rushed and slipshod, however, ignoring fundamental problems and expending limited energy on the wrong things. What you're getting for your money feels a little like somebody else's office in-joke: you can sense the well-intentioned laughter, but you can't really join in.
Plays like a torturous yet incredibly entertaining fever-dream. The humor makes a playthrough worthwhile, but the clunky mechanics are a real detriment to the overall experience.
It's almost impressive that the bottom of the barrel has been established this early on in the Xbox One's career, but that's the only achievement of note for this wretchedly awful racer.
You can tell that Twisted Pixel had a great time making Lococycle. It's a fun, quick experience, but not one you're likely to repeat
LocoCycle represents a complete failure to communicate
Its situations and story are riotous, but LocoCycle can't translate its fun humor into fun gameplay.
LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360.
If you're picking up an Xbox One and you're hard pressed on deciding which launch game you should pick up, we'll make it easy for you; give LocoCycle a pass unless you really want to spend a few hours playing a game that's memorable for all the wrong reasons.
Ever watch a movie that's so bad... it's good? Twisted Pixel attempts the same with LocoCycle, but ends up with a game so bad... it's bad.