Redfall Reviews
Redfall is a game that has wasted its potential as a fun co-op game in an interesting world, with both technical problems and poor game design choices.
Review in Turkish | Read full review
We know Arkane is capable of so much more which is why this feels like such a disappointment and a step back for the studio. Some inspired ideas and a creative concept can't hold Redfall up from buckling under its own blood-drenched weight. On the bright side, it's on Game Pass.
Redfall is Arkane Studios’ first major misstep, a game that feels unfinished and without soul, as if it was designed by a committee looking to cash in on all the newest trends with no care for the developer’s past glory.
Redfall never manages to be anything more than fine. My time playing through its single-player campaign rarely wowed me once the skillful crafting of the world itself wore off.
Redfall is a fun game at times, but its lack of cinematic storytelling and uninspired open-world gameplay loop struggles to allow me to feel immersed as much as I would have liked. In a nutshell, Redfall is a solid vampiric shooter that lacks the bite required to make this another Arkane classic.
Redfall turned out almost exactly as you thought. Not only is the usual Bethesda jank on full display, but the game is just straight-up lacking in quality.
Storywise Arkane Austin nails their presentation about the vampire infested small village Redfall. Graphic and audio design are very fitting with B-Movie flair. Sadly the game doesn't deliver that many highlights besides very basic open-world co-op shooter gameplay. Even though, four different classes, a small skilltree and several weaponoptions are provided the gameplay loop doesn't get much more than shooting at everything that moves. Using gamepass or waiting for a sale is recommended.
Review in German | Read full review
Arkane Studio's worst game yet.. While the studio wanted to introduce something fresh to the table, they failed miserably which made Redfall lackluster, with no identity for its own along with weird gameplay decisions and technical problems that makes recommending this game right now a very hard bargain even if it's available on Game Pass
Review in Arabic | Read full review
Like the experiments that threw Redfall into chaos, Arkane Austin's new title is a half-baked mess. What made Arkane famous emerges only partially between incredible game atmospheres and narrative that is never dull and able to draw you into its mysteries. What creaks is a rather bland open world form made up of activities without bite that do not quite do justice to the care with which the game world is instead created. A really underwhelming artificial intelligence deadens the shooter phases and does not stimulate the search for different approaches to deal with the situations in front of us. Redfall is also playable alone, but the playable characters are clearly designed to act in groups and that is the best way to take advantage of all the synergies.
Review in Italian | Read full review
However, the adventure can get quite lonely if you play alone, especially because of the not memorable characters. And while the world can be atmospheric and eerie, we do miss the finish we've come to expect from Arkane. If you are looking for a game that offers fun alone or together with friends (but no strangers) then you have come to the right place at Redfall.
Review in Dutch | Read full review
While not the showpiece for Xbox Series X fans were likely hoping for, it's a nice Game Pass addition that I've happily plunked 20+ hours into and will definitely continue playing to secure the 1000/1000 Achievements.
Redfall is a highly anticipated title for Xbox fans, and while it may not hit the extreme highs that may have been expected of it, the game does provide some semblance of decent gameplay with fast-paced combat and some vampire-slaying action. Despite that, performance problems plague the PC version of the game, with wildly inconsistent frame rates even when nothing is happening on screen. Redfall isn't releasing with a 60 fps option on the Xbox Series X as announced by the studio, and seeing how the game is performing on the PC, the game clearly needed more time to get optimization in and iron out kinks, which could lead players to wait before trying it out.
Redfall will surely not go down in the annals of Arkane Studios great works, nor will it become a console seller. It seems, in fact, a video game typical of more modest companies with errors and lack of optimization more typical of small independent companies. Beyond this, Redfall can give us hours of fun. The setting is attractive and the game can shine at times, even if it doesn't stand out in any particular way.
Review in Spanish | Read full review
Redfall's compelling world-building and settings are inhibited by shallow mechanics and a lack of identity.
Despite some obvious flaws, Redfall is still an enjoyable experience even if you don't have a buddy or two to help you out in staking those bloodsuckers in co-op. Arkane once again managed to create an immersive, atmospheric world with their signature environmental storytelling and gameplay. While Redfall definitely isn't the studio's strongest game to date and can feel a bit undercooked I couldn't put it down as I had a blast wandering around the vampire-infested streets and countryside of this cosy American town.
In all my years of gaming, I struggle to think of ever feeling a sense of disappointment as profound as I do when playing Redfall. Sure, you can increase the fun factor by adding a few buddies into the equation, the varied classes lending themselves well to group play, and there are glimpses of something great when you’re afforded the opportunity to slow down in one of the more tightly scripted missions, but these positives merely serve as momentary distractions from the multitude of issues that plague Arkane Austin’s latest effort. Between the half-baked gameplay loops, repetitive open-world busy work, and shockingly poor optimization, Redfall feels like a title that’s still in alpha, never mind a product that’s supposed to represent a flagship release for Microsoft’s premium subscription service.
Redfall is fantastic in most ways. A few baffling design decisions around its co-op implementation and some frustrating technical issues hold it back. It is fun as hell solo, and ridiculously so in co-op. With a little post-launch support it is going to become something special. This may end up being Arkane’s worst-reviewed title ever, but it is going to be their most successful. Alone or with friends Redfall is a game any fan of the genre should play.
Redfall tries to bite far more than it can chew and delivers a package with a middling presentation, a lack of interesting mechanics, and some pretty woeful performance. Despite its issues, and perhaps like its cultists, I want to love it - it just won't love me back.
Redfall offers satisfying gameplay, with the classic flavor of Arkane games especially when played in co-op thanks to the synergy between the different heroes' powers, but overall it fails to fully convince due to a series of technical problems, dated game design, and an uncompelling plot. Still, it remains a good opportunity for intense online games among friends, hoping that future patches will solve at least part of the problems encountered.
Review in Italian | Read full review
Redfall is not the second coming of first-party AAA games on Xbox and it was never going to be. It's an average co-op shooter with half-baked ideas that never fully come together. It's fun for a few minutes but it wears thin very quickly. Give it a try on Game Pass but don't expect too much.