Redfall Reviews
Redfall gets everything wrong right from the start, and any attempt by the developers to save what can be saved turns out to be completely drained and lacking grit. The insurmountable mountain of narrative, technical and creative problems instantly extinguish the feeble dim light that could be glimpsed in the distance.
Review in Italian | Read full review
Somewhere deep inside Redfall, there’s a great game with interesting concepts. However, a multitude of technical issues from dodgy AI to texture pop-in and FPS drops are keeping it from its potential. Despite these glaring issues, I did manage to find enjoyable moments in the New England town, and the game made use of the power fantasy that many looter games provide. However, the more I ventured into Redfall, the more fatigued I grew. The lack of stealth kill/knockout options also feels like a major misstep that diluted Arkane Austin’s signature immersive sim foundations. No doubt, Redfall will remain a blemish for the studio, and I hope they find their footing once again.
There is the framework of a decent game buried in the mix but Redfall is going to require some serious TLC in the form of patches and updates to get it to where the developers and gamers had hoped for it to be. As it stands now, it is an interesting idea that fails to connect both goals and expectations.
Despite being about vampires, Redfall has no fangs of its own. The only thing it shares with the undead blood-suckers is that it’s lifeless.
Redfall is a bit of a technical mess right now, but there’s no doubting that behind the issues there’s a satisfying vampire-slaying romp for players to embark on. It won’t win points for originality with its gunplay and the missions can get repetitive, but between uncovering the sinister sights of the town, working with friends in rewarding co-op action, and utilising the wonderful abilities of your character, there is a good time to be had. As it stands, though? It really needs some work. I would recommend holding off on Redfall until it has a couple of patches to fix its issues, but when the game is finally in full working order, you might find yourself pleasantly surprised.
Arkane Studio tried to take risks with RedFall to break out of the ordinary mould, by adding several new elements such as an open world, cooperative gameplay and merging them with other elements such as RPG, looting system in addition to immersive simulation. But trying on more than one front and without sufficient experience in all of them will inevitably lead to shortcomings in several aspects with less efficiency and fluctuating quality of the final product. And this is what RedFall really struggles with!
Review in Arabic | Read full review
Redfall is the worst AAA game release in years. Bugs, glitches, poor performance, terrible mission design, broken AI, and everything in between are here in spades. There is no saving this one and there is no excuse for how this game was released in this state.
There is a sense of more hiding beneath the surface of Redfall; and an urge to find it is what pushes you onward through endless vampire skirmishes. But while pieces of promised treasure are sprinkled throughout, Redfall never shines quite as brightly as it should.
Redfall malheureusement tente beaucoup de choses sans en réussir aucun de manière parfaite. La jouabilité tente d’être rapide, mais nous sommes confrontés à des ennemis qui ne bougent pas et qui proposent très peu de difficulté. Les développeurs ont intégré un système de compétence qui n’apporte pas de réel changement dans le déroulement du jeu. Le scénario tente d’être mystérieux, mais il y a très peu de cinématique pour nous immerger correctement. L’ambiance de son côté est plutôt réussie, mais gâchée par les nombreux problèmes techniques. Vous l’aurez compris, le titre développé par Arkane Austin n’est pas profondément mauvais, mais il n’est pas non plus profondément bon. Si vous n’avez pas un abonnement au Game Pass, il est préférable de passer son chemin.
Review in French | Read full review
Pardon the pun, but playing Redfall really sucked the life out of me. It's a game that so desperately feels like it wants to be more than what it is, which is understandable. It's dreadfully dull, buggy, frustrating, and feels shackled to a genre that it doesn't really want to be part of. Far Cry with vampires sounds like a great idea, but ultimately, what we got feels like a shell of a prototype for such a concept.
Redfall is an empty mess, an embarrassment of the Xbox platform and a completely mundane exercise in insanity.
A title that feels incomplete in every perspective. At least the Vampire hunting was a good experience, but only the boredom and stupid AI are the ones that fill the hollow open-world. On top of that, a lot of bugs and insufficient optimizations are making the experience even worse.
Review in Korean | Read full review
Redfall struggles to find its identity with mundane loot and attempted co-op focus that drags the game's interesting potential down to being a mediocre and disappointing FPS.
Redfall is a disappointing offering from Arkane that lacks the charm, depth, and mechanics that made their previous titles so beloved.
Ultimately, Redfall could have been a great way for Arkane to branch out in its development philosophies and strategies, but the final product leaves too much to be desired. Instead of turning players into willing thralls of exciting combat and teamwork, dropped into an engaging world full of treasures, what we have got is the opposite. Everything fans love about the studio’s work is sorely missing in this nightmare, and that is but a stake through the heart of a risk not worth taking.
Redfall has some relatively interesting concepts, and could make for a decent multiplayer shooter, but is lacks the substance to see it through.
While the game's "early access" state means that its technical issues can be fixed, Redfall's major problem is that its makers do not know what makes this type of shooter work. Maybe Arkane did not have enough time to properly make it, or maybe they shipped it a year too early. Whatever the case, this just feels like an obligation project, with its team woefully inept at figuring out why this genre of shooters functions in the first place. From its uninspired and not-so-hot loot system, its broken combat, its empty world, and ho-hum-to-boring missions that are poorly designed, there is really no sane reason why you should play Redfall. Well, apart from mild curiosity and the fact that you can subject yourself to the suckfest for free on Game Pass.
Redfall is a far cry from Arkane’s usual work, and it’s sad to see this is the final product from this team. The writing is the best part, but nothing about it can save this from being a mediocre game that can’t manage to do more than one thing at a time, whether it be an immersive sim, an open-world game, or even an RPG. Try as I might, I can’t find enjoyment in this, or even continue to play a game that looks and feels this incomplete for its $70 price tag. Redfall is playable, but in the most threadbare way, as it’s a shell of a game that will exhaust you long before the credits roll. And like vampires are wont to do, Redfall sucks.
Arkane Studio's Redfall stretches the very definition of what a finished game should be. It's unfinished, unpolished and uninspired in almost every regard. It feels like a dye prototype years from a full release. The few moments of Arkane's magic, when visual design of the vampires, some fun weapons and frantic co-op gameplay come together are quickly overshadowed by catastrophic bugs, bad performance and an empty-lifeless shell of a game.
Review in German | Read full review
The concept, as I said at the beginning of the text, has potential. There is no game on the market to unite the concept of vampire slayers with a looter shooter. It remains to be seen whether Arkane Austin will be able to reverse the sorry state of the game through successive updates. It would have been better to have released Redfall as an early access game, because that's what it sounds like. An embryonic idea, with many loose ends, in which the game systems do not work in unison.
Review in Portuguese | Read full review