Bloodhound Reviews
Bloodhound is an excellent and well orchestrated FPS that takes its inspiration from the great classics like Doom and Quake. On the narrative side I would have liked more insight, even if the rest reaches its goal. Must have absolutely.
Review in Italian | Read full review
Slap dash doom clone you can blast through in an afternoon.
Bloodhound is such a massive failure that it gets nothing right. Everything a gamer looks for in a shooter is bungled and it creates new issues with its staggeringly bad design choices. Compounded with the technical failings that make it almost unplayable, there isn’t anything worthwhile here at all.
Mindful of its disdain for storytelling, Bloodhound is everything fans of a good boomer shooter might hope for, but it doesn't go much further than that. With some controversial strings and design choices, the game doesn't seem to have reached its maximum, which doesn't override the solidity of its extremely objective mechanics.
Review in Portuguese | Read full review
Bloodhound is a frustrating game. It has a short runtime and it does get better as the game progresses, but it always felt like it was just falling short of what it wanted to achieve. There’s a game feel that I look for in an FPS that was missing here. That unquantifiable thing we all need to make it feel great to play. Despite all of this, I do hope the team can take what they have learned with Bloodhound and come back with a better sequel. I could sense a great game in there and I’m sure their next attempt will iron out a lot of these issues. However, the only way I can recommend Bloodhound is if you absolutely must play every boomer shooter that hits the market.
Bloodhound could have been a worthy opponent for titles like Prodeus, Doom and company (speaking of the classics), but it remains a soulless attempt that can bore us despite its short duration. The trailer promises frenetic action (and there is), but it seems that its low price is a reflection of its poor quality.
In terms of concept, Bloodhound is a game that we could indeed expect to see as standard around the 90s. If the game had been released then, it still wouldn't be a Quake or Unreal beater. The constant racing from one room to another and the constant supply of meat ensures that you have seen enough after an hour. The light RPG possibilities with the abilities and the reasonable variety of weapons, which develop a little more variety, do not make you want to play the game again. It is nice that keys have been added to the level design, with which you have to unlock successive rooms and that some bosses appear every now and then. However, Bloodhound is ultimately nothing more than a mindless dime a dozen shooter. If you can appreciate that, then you will be fine with this.
Review in Dutch | Read full review
Bloodhound just feels alright as an FPS but fails to deliver the actual feeling of old boomer shooters. Despite the lacking key elements, developers still deliver updates and quality-of-life changes to keep the tile fresh and enjoyable. It also helps them to understand what sort of expectations the player base has as well. This leads to shaping the boomer shooter everyone wants instead. If you are looking for a title that still has a nice feel and is a bit different from what you are used to seeing, Bloodhound might be one of them. Just to let you know, approach the game with a pinch of salt, as it might not turn out to be the definitive shooter you were expecting.
Bloodhound isn’t a bad first-person shooter, but it’s a wasted opportunity. It could have been much better if the developers hadn’t focused so much of their efforts in ensuring the game would be as edgy, grotesque, and (non) erotic as possible. The foundations for a good DOOM-esque shooter are here, but the terrible enemy placement system and lackluster sound effects brought the combat mechanics down several notches.