Ys X: Nordics Reviews
Ys X: Nordics brings welcome changes to the template that made its predecessors enjoyable. The ship exploration and naval battles add a new dimension to exploration that wasn't present in previous games. The shift from a three-member party to two does put limit on play variety, but having two constant playable characters brings a different dynamic which works well in the greater context of the story. These changes help differentiate Ys X: Nordics from other entries in the franchise, but it maintains the elements fans have come to expect, such as recruiting people for their base and watching it grow. The story takes interesting turns, especially later in the game, and all is done with a great accompanying soundtrack and frenetic mana-enhanced combat. Returning Ys players will find many elements that are familiar, but enough changes were made to make this new entry stand out from what came before it.
Ys X stands as another great entry in this long-running action series, bringing in some cool ideas of its own without straying too far from what made its predecessors so beloved. Enjoyable combat, an excellent soundtrack, and an engaging world to explore all make this one an easy recommendation, even if it can stumble a bit with its performance and doesn't totally stick the landing with all its new ideas. We'd highly recommend Ys X if you're at all a fan of the past entries or are looking for another solid action RPG to add to your collection.
Ys X: Nordics is a fun enough RPG with enjoyable combat, but dull sailing sections and subpar visuals make it a slightly disappointing sequel.
Ambition that slightly misses its mark is my main takeaway with Ys X: Nordics. There’s still a rock-solid foundation here, as any fan of action-RPGs can attest to. Ys is a series that’s stood on business for decades and with good reason. The problems here are all in the efforts made to try something different, which isn’t the worst thing to happen with a long-running series. Instead of resting on its laurels, Falcom has tried some new things with Ys X and there’s credit due for those efforts. The story and characters are on point, and the way the core mechanics try to act as a mirror for the themes is fascinating! But there’s some connective tissue missing that could’ve made things really sing. Meanwhile, the ship customization and combat is cool and rewarding in the long run, but the agonizingly slow pace of progression there really hurts the drive to care and engage long enough to see the payoff. Will these systems see iteration and come into their own, or will Falcom try something else next time? I’m curious to see if Adol can become a talented sailor one day.
Hard-hitting action, naval battles, a wide variety of mechanics and systems... It has its problems (some very obvious), but once you get on the boat of Ys X: Nordics, you won't want to jump overboard.
Review in Spanish | Read full review
Ys X: Nordics maintains a lot of the qualities that this series has come to be known for. Some of those qualities aren't necessarily a positive, like the familiarly linear dungeon encounters and the less-than-impressive visuals of the game, but a lot of it works great. Combat is the best it's ever been, naval gameplay is a fresh and welcome addition, and Ys X: Nordics introduces refreshing character moments with Adol and Karja that I'm desperate to see more of in the next entry.
While Ys X: Nordics might not light the world on fire by itself - and certainly has some core issues that could do with refining - I found that most of these issues slid into the back of my mind as I kept on playing. The story of Adol, Karja and the Griegr is enough to keep the game moving forward and the character moments that flesh it out were good. Ys X manages to demosntrate the key strengths of the franchise but unfortunate balance and shaky new mechanics hold it back from being a homerun.
With Ys X Nordics, Falcom reconfirms the pedigree of excellent action role-playing games that it has always boasted in the Japanese production landscape. The new navigation mechanics enrich and multifacet an exploratory system that, if it had been expressed only in the contained three-dimensional maps representing the islands, could have disappointed most. The clash system remains the flagship of the work, especially at higher difficulty levels, but perhaps it is time for the Japanese company to take a further step forward in terms of production values. Adol deserves to be the protagonist of a video game that does not seem to have come out of a distant era.
Review in Italian | Read full review
Ys X Nordics stands as one of the best entries in the series, second only to the excellent YS VIII: Lacrimosa of Dana. With a cast of charming characters, an engaging story, and fast-paced action gameplay powered by some interesting mechanics that force players to balance offense and defense, the franchise by Falcom has taken a decisive step forward, delivering a highly polished and satisfying experience.
Ys X: Noridcs is a competent development of a long-running series, and a great opportunity for new players to get to know it better.
Review in Russian | Read full review
Ys X boldly sails into uncharted waters. It's a sturdy vessel of combat, exploration, and heart, even if some of its individual parts could use further refinement. Ys X may not be my favorite Ys, but it does an excellent job of reminding me why Ys is my favorite.
I credit Falcom for continually tweaking the action JRPG elements of the Ys series, this time introducing naval battles and restricting melee combat to just two characters. Not everything works in Ys X: Nordics, but the open exploration and streamlined combat compensate for the elements that frustrate.
I come away from Ys X: Nordics more than satisfied with its renewed battle mechanics, but unfulfilled with most of the rest of the game that surrounds it. Ship navigation and island exploration never manage to become compelling, and the narrative largely falls flat. If you come to the Ys series primarily for entertaining combat, you'll have a blast - I just wish it was a little less lopsided.
Ys at its finest. A breathtaking action RPG featuring terrific combat and a rich narrative.
Ys 10: Nordics isn't a bad game and offers plenty of action RPG fun for newcomers and veterans. However, some design elements feel off, leveling off what should be the series' next ascent to greatness.
Ys X: Nordics showcases the impressive capabilities of the new engine developed by Nihon Falcom. Adol controls exceptionally well, and Karja adds depth to the roster of characters he encounters. Although the game starts off slowly, once you acquire all the necessary tools, it plays like a dream.
Ys X: Nordics may not have been the flourishing and vibrant first venture in the series I was after, but I'm also far from turned off by the franchise. Its fast-paced action combat with a plethora of strategies and abilities to employ never ceased to satisfy my brain's often insatiable need for flashy fighting. Backing it is kickass battle music with a heavy emphasis on electric guitar riffs that never get old. Though I wish the story, world and lore found within were more captivating, pretty and memorable, I can't fault how fun and solid the gameplay loop of perusing both the vast seas and involved islands is. There are plenty of secrets, fun gameplay moments and goodies that await. Having considered all that, I'd call Ys X: Nordics a damn fine seaworthy ride indeed. Nothing more. Nothing less.
With some light visual touchups, Adol continues to dominate his PS2 era. The new sea air is good for his crimson hair, but the breadth of exploration can occasionally feel as broad as the Suez Canal.
Ys X Nordics is an intuitive and refreshing action JRPG (more action than RPG, to tell the truth) that captures the spirit of the old episodes of the franchise and gives the player a lot of room to explore, loot and fight across the islands of the Obelia Gulf. Not the prettiest PS5 title to date, but certainly a funny and intuitive one.
Review in Italian | Read full review
I have deeply conflicting feelings towards Ys X: Nordics, to such an extent that it turns out to be difficult to score. The part of me that really enjoyed the battle system and sense of exploration, which are both better than ever before in a Falcom release, would opt for a high mark; the part of me that's disappointed with the characters, narrative, and visuals would score it lower.