ADR1FT Reviews
A perfect experience to live with Oculus Rift, but also with a normal PC doesn't go unnoticed. Too bad the gameplay is weak and quite boring.
Review in Italian | Read full review
Even if played in its traditional form, Adr1ft can be entertaining and impressive thanks to its unique setting. However, the console edition is still suffering from the previous version's lacks, such as its repetitive gameplay as well as some technical problems that can strongly compromise the playability of this product.
Review in Italian | Read full review
It's a short game and doesn't get everything perfect, but it's also quite unique and has a strong narrative to it. And I do love a game with a strong female lead. This is also a game that feels that it has been released a little early, and by that I mean Adr1ft badly needs to be a strong VR experience when PlayStation VR lands. Then it will truly will be a game that will stick with me for a long time to come.
An exquisite game with a great story, but control and graphical issues could hinder a player's experience.
Like riding a bike in zero gravity, Adr1ft takes some getting used to and offers an interesting, fresh and beautiful presentation. Sure, it has some rough corners but it has several more bright spots.
The refusal to accept ADR1FT being part of the "walking sim" crowd has, weirdly, made it less of an easy recommendation, but a recommendation nonetheless, because although it can be frustrating, it's hauntingly beautiful, and a sensational example of how a well crafted environment can be enough to pull you across the finish line.
Adr1ft has everything that a walking simulator should have and gives us the entire outer space to dive into. This game will reach its true potential when PlayStation VR comes out.
Review in Spanish | Read full review
The most impressive mechanical feat of ADR1FT, however, is the three-dimensional movement system of the player and free floating objects.
Adr1ft is a short, narrative experience that follows the lead of Everybody's Gone to the Rapture, Dear Esther and other so called "walking simulators". The first part of the game has a more elaborate gameplay (asking the player to manage the oxygen reserves), but in the end all that matters is the compelling atmosphere.
Review in Italian | Read full review
ADR1FT uses simple mechanics to create a subdued and freeform space journey that is worth experiencing.
But I keep thinking back to that jump I made, to all the times I saw the lights down on Earth. I think back to that feeling of weightlessness, and how it's finally given me the space game I wasn't getting anywhere else. For all it's lacking as a traditional "game," that alone makes Adr1ft's short excursion into the unknown one worth taking.
Possibly the most impressive aspect of Adr1ft is its graphics… A destroyed space station has never looked so good – especially not one that you can float around in
Adr1ft's mix of tense gameplay and mature storytelling stays with you after the mission's end
Ultimately, Adr1ft is an exceptional experience which should be played by everyone who is a fan of the adventure genre. Its simple, yet extremely effective narrative also shows that the genre of the so called 'walking simulators' doesn't need an overproduced story, with hundreds of moral choices, and a cast of meaningless characters.
The core activity is a repetitive fetch quest, and narratively it has no satisfying conclusion or even any build-up. It's easy to get lost in Adrift's space environment, but in the end, Adrift is just as lost as you are.
Adr1ft trembles on the line between poetry and tedium
ADR1FT is a game torn right down the middle. It places the player in a position of imminent danger, but invites them to relax and enjoy the scenery. It gives you a fun way to jet around in 3D space, then gives you nothing to do with it but navigate corridors. It wrote and recorded an extensive backstory, but presents you little reason to care about it.
Visually stunning, Adr1ft is hindered by shallow core mechanics and a serious lack of interactivity.