ReCore Reviews
ReCore will be a welcome blast from the past for some, but others will struggle to come to terms with the more archaic components of the experience.
A throwback to a different age, Recore's enjoyable adventure is ultimately undone by a litany of problems.
I didn't expect ReCore to be quite as big as it is, and from the looks of things it's possible its developers didn't either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
ReCore buries a great action platformer beneath layers and layers of open world busywork.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
A boring collect-a-thon and empty open world drag down Recore's strong fundamentals
ReCore's solid mechanics are sullied by frustrating quest design.
ReCore starts with an intriguing world and a great mix of platforming and RPG elements, but it all falls apart well before the end.
I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn't that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I've greatly respected, but ReCore just doesn't feel ready for all of us to be playing it.
Despite its problems, it's not hard to envision a world in which a few changes along the way could have turned ReCore into a cult hit.
ReCore is a competent shooter and platformer, but long load screens and brutally short play-through weigh it down.
ReCore is fun game betrayed by technical woes. I love the combination of shooting and platforming, but it just doesn't have enough polish to back up its solid mechanics. It could have used some extra time in development to smooth the experience out.
A slick, compelling adventure only let down by a glut of technical issues that really should have been polished out.
ReCore It's a fun title despite his mistakes, but we are missed something more ambitious.
Review in Spanish | Read full review
ReCore is a title that, ultimately, rises and falls in crafting an experience that we don't normally see too often on Xbox (and frankly, in this generation of gaming). Harkening back to platformers like Jak and Daxter with a little bit of the flavor from Metroid titles, ReCore's strong aesthetic and style give way to some technical flaws and repetitive design. Much like the design of Joule's band of Corebots, the exterior of ReCore and its gameplay show signs of age and may not be the most appealing from a first glance, but inside there's still a core of unique qualities to make it stand out as one of Microsoft's most interesting (though flawed) exclusives.
Half the price it originally was, but now twice as good – this third person take on Metroid Prime has been remastered into the game it always should have been.
An adventure with an old-school flavor, which treasures many interesting ideas and moments of brilliance, but carries several performance problems and some questionable design decisions. Despite this, it is very enjoyable.
Review in Spanish | Read full review
Too many diversions lead to too much wasted time