Bland at best, broken at worst, this shallow reinvention of the cult strategy puzzler is hell for both fans and newcomers.
Overlord: Fellowship of Evil is an experience I'll be glad to forget: a mindless, tedious, boring excuse for a game that tortures the player throughout, much like the characters in the game torturing the poor souls of the innocent. Maybe that is the point and Codemasters has done an amazing piece of art. As if.
Evil always finds a way, but this time it might have taken a wrong turn
This could have been good. A dungeon crawler in the Overlord universe has some promise, but there's just nothing here. No satisfying loot drops. No expanding combat ability. Nothing but braindead, horrifically designed combat. Oh, and a few utterly insipid pressure-plate puzzles. Because those are always fun.
Overlord: Fellowship of Evil is, by a wide margin, one of the worst games of the year. I don't know what the team at Codemaster was thinking, but they've wrecked everything Triumph Studios had built. Either give it back, or let this franchise die — it has suffered enough, as have we.
Slow loading areas, frame rates dropping and gameplay becoming sluggish when you summon a batch of minions added to the lackluster experience.
Overlord: Fellowship of Evil is disappointing in a time when no game can afford to even be mediocre. Fans of the original games may be tempted to give it a chance, but I implore you to avoid this game at all costs. There is nothing redeeming about this title. It is a shadow of its former self, and not even a good rip-off of the genres it is trying to imitate. This is one Overlord whose rule deserves to be revoked.
A train-wreck spin off of a series that deserved so much better, Fellowship of Evil is an unholy combination of so many undercooked elements that it's any wonder the game made it to release. While Overlord certainly deserves better there is someone else who does too – you. Avoid.
Probably one of the most disappointing games to rear its ugly head this year, Overlord: Fellowship of Evil takes everything that worked so well in previous games and smashes it into a billion pieces in favor of a Diablo-based formula that simply doesn't work. Here's hoping this villain gets back to his dastardly ways soon, instead of following a blueprint that just isn't his style.
It's bad enough that Overlord: Fellowship of Evil waters down the more substantial gameplay of its predecessors in favor of a generic action-RPG model, but that's actually the least of the game's problems. Technical problems make the framerate and collision detection bigger obstacles than the traps and enemies, and the level design reduces everything to the lowest common denominator. It never gets old hearing the witty dialogue penned by Rhianna Pratchett, and the score is suitably epic and whimsical, but those are two bright spots in an otherwise dreary mess.
Overlord: Fellowship of Evil tries something new compared to its predecessors in the Overlord series, but bugs, glitches, and unimpressive gameplay mechanics make it an easy title to decide to skip over.
Having zero redeeming qualities is the best compliment I can give Overlord: Fellowship of Evil. It is, without a doubt, the worst video game I have ever played in my life and the only reason I'm not giving it a 0 is because, technically, it runs.
For folks who want an action/RPG on a budget, try Torchlight or The Adventures of Van Helsing. For people who want to be evil, try voting for Ben Carson. Finally, for fans of the Overlord series, go back and play the original two again. If those have been played to death, check out Dungeon Keeper on Good Old Games
"Overall, Overlord: Fellowship Of Evil had so much promise, especially after Codemasters made it's announcement via Twitter, that has all to suddenly turned to disdain with its poor construction and lack of substance. The story can be completed within seven hours with up to four players if you can find three misguided fools to share your pain with".