Dollhouse takes good ideas and puts them behind clashing mechanics. The randomly-generated landscapes all look the same, causing many issues with navigating and retrieving much-needed items. This pool of ideas lacks cohesion, and the minuscule payoff makes the tedium feel like a complete waste of time. Very little works in Dollhouse's favor.
Dollhouse has a fascinating universe, but poor gameplay and poor graphics that makes it a frustrating experience.
Review in French | Read full review
Dollhouse has some honestly good mechanics and ideas, and can be fun to play in short bursts. It's just repetitive, and it's unique multiplayer modes have likely never been played.
Are you out of your mind?
An incongruously designed mess that should be avoided at all costs. Awful framerate, poor storytelling, and monotonous mazes make Dollhouse one of the worst games in decades.
Dollhouse can offer some jump scares, but with the confuse story and a gameplay that doesn't work very well, you could be frustrated.
Review in Portuguese | Read full review
Of course there are better horror game than dollhouse in the market to play. But if you are a fan of noir Theme horror games and dont have problem with technical issues, it worths to try dollhouse, because it has some really good horror elements.
Review in Persian | Read full review
Putting together what I thought was good and what I thought was bad I’m probably very half and half regarding the Dollhouse, I believe if I managed to play the multiplayer it could have massively affected my view on the game, but as it becomes very much repetitive and less scary it kind of knocks off the horror effect, I did enjoy the mystery side along with the thrill-filled ( at times ) chases! so I will be awarding the Dollhouse the Thumb Culture Silver Award!
Dollhouse had me from the get-go with its fascinating ‘Noir’ design and interesting story of mystery. Creazn Studio went into this game with amazing ideas, and where some of them paid off well, others seemed to have fallen on their face. I felt that by the time I was up to the third chapter, everything felt very repetitive, the visuals may be different but the core gameplay mechanics of what to do in each level was very much the same. I do feel the game could be salvaged with updates but it would take quite a bit to turn this into a game which is solid from start to finish.
The feeling of tension and anxiety and fear of what might lurk around the corner are hallmarks of the horror genre. But eventually those feelings will fade when you realize the monster is usually behind you, and it’s the story that needs to do the heavy lifting. Dollhouse hits that point early and often because of its repetitive gameplay. The true enjoyment from Dollhouse is found not in its empty environments or repetitive tasks, but in slowly piecing together the history of the characters in the story. But it doesn’t change the fact that by the end, I just wanted it to be over. This is one movie that you shouldn’t rush to the theater to see.