Volume Reviews
Volume isn't without its flaws, but the highs that it's able to hit completely squash the minor gripes players might have. One of the best pure stealth titles in recent years, Mike Bithell and his team have not only captured some of the storytelling magic that made Thomas Was Alone so special, but they also managed to capture the best parts of a genre that sees a great deal of failures.
Volume mixes familiar stealth controls and perspectives with a bevy of intriguing, new mechanics. While its enemies won't really hound and hunt you - and the checkpoints provide more than enough support - Volume is a nice, low-fi experience for both casual players and hardcore stealth fans.
Bithell's wonderfully witty scripts complimented with Wallace's performance is a match made in heaven; I just wish I could love it all when mixed together with the game mechanics
Volume is a witty, addictive stealth adventure that fans of the genre will not be disappointed.
Volume merges its influences very well and creates a very fun atmosphere, provided by good puzzles and a great script. Most game design and rhythm failures in the story are forgotten by the addictive and simple gameplay. The map editor, the creations of the community and the desire to return to the main story maps, seeking to improve your completion time, give the game a great replay factor and represents the great package that Volume is.
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Indeed: such replayability (or maybe extendibility? Is that even a word?) might be Volume's greatest virtue, but only for those willing to overlook its flaws. If I were to summarize Volume's design elements in a word, it might be appropriate: the sharp, low-polygon virtual reality aesthetic feels appropriate for any virtual reality stealth game; David Housden's dramatic, electro-orchestral score feels appropriate for any futuristic espionage thriller.
A mostly well designed, methodically thought out puzzler that ends up being too easy due to early checkpoint issues.
Volume has a carefully considered set of mechanics and it will certainly appeal to those who love stealth action and are interested in completing each of the levels as quickly as possible, moving smoothly and without having to get saved by the checkpoints.
Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
An enjoyable homage to old school Metal Gear Solid, but a lack of challenge and an overbearing story means it isn't quite a stealth classic in its own right.
An expertly crafted game that boasts stylish, nigh-endless permutations of a simple, engrossing form of stealth.
Really cool art and a great score pair to ensure that Mike Bithell's latest is worth a shout – but we'd advise proceeding with caution, because there are still kinks to be worked out.
Mike Bithell once again unleashes another creative title onto the indie scene, but Volume's addictive sneaking and fantastic cast can't distract from the lacking story.
Volume is a fun stealth/puzzle game that could have really been something special if it weren't for some glaring design flaws and a weak storyline. Still, its appealing mechanics and sheer amount of levels help turn it into a decent insight into cybernetic heists
A stealth game built to satisfy the central tenets of the genre in the most discrete, distilled, trimmed-down way possible. Certainly well-crafted, but simply not that engaging.
This game is not bad by any stretch, it just might not hold your attention for long enough to get through it all. A little more variety in the game and the way you play it would go a long way.
Volume is not a bad game. But it still leaves me wanting for something more out of it.
All in all, Volume is a solid game. Its new-age telling of a certified classic is intelligently done.
Volume has an intriguing story and fun stealth techniques, but the game's repetitive mission structure and easy-to-evade enemies keep it from being one of the genre's standout titles.
Volume's strengths are primal but simple, at times feeling like a Crossy Road-style time-passer with a cyberpunk sheen. It tries but ultimately doesn't say much of modern society or governments beyond the elementary. Indeed, it is the modern videogame incarnate, warts and all.