Keeper Reviews
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled. Keeper is less a game than it is a playable art exhibit with light puzzle elements. But it's short and digestible, very pretty to look at, and satisfying enough to justify playing it if you have an active Game Pass subscription.
Keeper is an unexpected masterpiece from Double Fine Productions and one of the most captivating walking simulators of the past few years. It dazzles the imagination with its rich visual design and an unconventional narrative approach that borders on genius. It's truly disappointing that Microsoft's incompetence led to the game's release being overlooked by its target audience, which now puts the studio's future existence at risk.
Review in Russian | Read full review
Keeper and its endearing story of friendship and nature hits every artistic mark you would expect out of Double Fine, but its unengaging gameplay and lacking puzzles keep it from joining the studio's top-shelf hits.
Keeper is Double Fine at its most imaginative – a beautifully strange experience that somehow makes you care deeply about a walking lighthouse. It’s gentle, relaxing, and bursting with personality, proving that a game doesn’t need complex mechanics, lengthy dialogue, or a constant sense of challenge to leave a lasting impression. And sure, it’s not going to push your skills to the limit and its slower pace probably won’t be for everyone, but honestly? That’s part of its charm. This is a game about slowing down, soaking in the scenery, and finding light in unexpected places, and believe me, it’s all comes together wonderfully to make for a very special experience.
There will be those that aren't fans of its pace, but Keeper is a stunning game both visually and in the poignant story it tells.
Keeper is a short, peaceful, and beautiful journey that combines a moving story with creative landscapes. Its simple gameplay and unique art style create an enjoyable experience from start to finish. Although Xbox didn't promote it as much as it deserved, its quality speaks for itself.
Review in Spanish | Read full review
Keeper is a calm, contemplative adventure where players take on the role of a walking lighthouse, using light to navigate and interact with an surreal world. The game delivers a polished and cohesive experience, but its mechanics and puzzles are familiar and straightforward, offering little innovation or challenge. While charming and serene, it ultimately struggles to stand out in a crowded market and does not fully realize its potential, making it feel safe and predictable compared to other notable titles in the genre.
Review in Unknown | Read full review
Keeper delivers a calm, reflective journey built around light, movement, and quiet discovery. Its wordless storytelling and thoughtful pacing create something personal and memorable. The puzzles stay simple, but the atmosphere, visuals, and sense of growth make up for it.
Psychonauts studio Double Fine returns with a surprising, shapeshifting adventure of captivating wonder and beauty.
Exploring Keeper’s surreal world is a feast for the senses, with every detail from its propulsive score to its Seussian flora and fauna pulling me deeper into its tale.
Keeper is a gorgeous little package of tightly designed puzzles and cerebral platforming that showcases what makes Double Fine's games so uniquely special.
Keeper is an absolutely gorgeous game, but in terms of gameplay, it might be the most bland entry in Double Fine's catalogue yet.
The charm of just tottering along on unfamiliar legs through the world is initially enough to keep pushing you forward.
Keeper is Double Fine at its most confident, presenting a visual feast and a heartfelt tale in a detailed, complex natural world.
The puzzles are dead easy, and there are some camera/control/performance hiccups at times, but it's still a title that truly takes you places that will amaze you by the end if you're willing to stick with it.
A laudable achievement in terms of visual design and general ambience but the complete lack of challenge, and short length, reduces its overall impact.
Keeper is original, technically sound, and presents a stimulating, organic narrative. The problem is that coming from Double Fine doesn't prevent it from having to compete with so many other prestigious indie projects. It's clearly a very personal project, but that very quality could cause it to go unnoticed.
Review in Spanish | Read full review
Keeper captures the essence of Double Fine, packaged in a heartfelt and surreal world where you never quite know what will happen next. The gameplay regularly surprises, but the lack of challenge in even the more elaborate puzzles is a bit of a drawback, along with not being able to control the camera.
If you're in the kind of mood to think about the nature of the universe, Keeper is the story to check out. It's hard to imagine a living lighthouse is capable of bringing out emotion in people, but that's what makes this game a Keeper.
Double Fine has done it again with Keeper, one of my highest rated video games of the year. Keeper will keep you guessing the entire time and in the best way possible, with outstanding visuals and an engrossing story that keeps you engaged without ever uttering a word.