Control Resonant Reviews
Control: Resonant is Remedy at its finest: strange, ambitious, and hard to compare to anything else. Its fantastic hack-and-slash gameplay takes a while to reveal its full potential and can feel somewhat repetitive at times, but it ultimately delivers frantic, flexible, and incredibly addictive combat. Its extraordinary mobility, the strength of its narrative, and a Manhattan capable of creating one-of-a-kind images and sensations make this sequel one of the most unique games of the year.
Review in Spanish | Read full review
Strange, ambitious and often frustrating, Control Resonant pushes Remedy's formula to its limits. It won't appeal to everyone, but its strong personality makes it hard to forget.
Review in Italian | Read full review
You may find other action games that play better than Control Resonant, but you’ve never played an action game that’s quite like Control Resonant. At a time where players desire fresh and unique takes on familiar ideas, I can’t imagine a better exhibit for that desire.
Control Resonant is a game dramatically torn in half, a title defined by stark contrasts. On one hand, it represents the artistic and narrative pinnacle of Remedy Entertainment: an exceptionally designed "weird New York" warped by impossible brutalist architecture, where defying gravity is a joy for both the eyes and the mind. The writing of Dylan Faden and the desperate portrayal of a crumbling FBC deliver an unforgettable, auteur-driven sci-fi experience. On the other hand, the gameplay framework—specifically its action—collapses under the weight of poorly calibrated game design. A tedious combat system, bullet-sponge enemies, and progression broken by level scaling turn encounters into a repetitive chore. If you are willing to make this compromise purely for the sake of the story and exploration, you will uncover a uniquely mesmerizing world that only Remedy could ever craft.
Review in Italian | Read full review
The thing I really like about Control Resonant is that it feels so distinct from most recent AAA games. It’s always bringing new methods to travel, explore, fight and design the environment, from start to finish.
Control Resonant delivers an excellent blend of paranormal action and exploration, though a few underdeveloped mechanics keep it from fully realizing its potential.
Review in Unknown | Read full review
Control Resonant is the pinnacle of what Remedy Entertainment has achieved in the action genre, and one of the best games they have ever made! It tells a mysterious, masterfully told story, paired with a very enjoyable hack-and-slash style of combat that might just be the studio's best combat system yet. This is complemented by an iconic level design that ranks among the best I have seen in a long time. All of these elements came together to form an exceptional game, and one of the best games of the generation.
Review in Arabic | Read full review
Remedy's Control Resonant trades guns for Dylan Faden's fluid melee combat in a beautifully twisted Manhattan. Blending deep ARPG action with stunning visuals, this masterful sequel is easily their best game yet.
Control Resonant is a bold sequel that doesn’t simply repeat the formula of the first game. The shift from a third-person shooter to a melee combat system, the multifaceted abilities of the Aberrant, and the open-ended exploration ensure a distinctly more varied experience. It features several interesting moments, though they may not necessarily resonate with those who loved the first Control, but in any case, Control Resonant remains an intriguing prospect.
CONTROL Resonant takes a bold step beyond the Oldest House, putting Dylan at the center of a paranormal crisis in a warped Manhattan. Its inventive environments, fluid movement, and more physical combat give the sequel a distinct identity, while the mystery and eerie sound design preserve the series’ appeal. Some encounters grow repetitive, and the city can’t quite match the original’s claustrophobic atmosphere, but Remedy’s willingness to experiment makes this a memorable evolution of CONTROL.
Review in Portuguese | Read full review
Control Resonant is an ambitious sequel that dares to challenge almost everything that worked in its predecessor.
Review in French | Read full review
While I didn’t love Control Resonant, there’s a lot to like. The game features top-notch presentation. The visuals and sound design are both outstanding, and while I did experience some frame rate issues on a base PS5, they weren’t game-breaking. On top of that, learning about, using, and fighting with Dylan is an absolute joy, but unfortunately, immersion-breaking moments take that joy away all too often. It feels like a prestige, artisan-type game built to win all sorts of awards and achievements, and then you play it and wonder why it’s getting the attention it is.
Control Resonant is a worthy and solid sequel to the original. Building upon the world introduced to us in Control and expanding it tenfold. The game design is tight, sharp and easy to get into. My only minor gripe is that you can find yourself underpowered and ill-prepared for certain encounters, especially Resonant boss battles if you’re not careful, with certain necessary upgrades and abilities requiring a lot of exploring and back tracking. But if you’re like me and go everywhere and do everything this isn’t going to be a problem as long as you take your time. This title has even managed to scratch my openworld power fantasy, not fulfilled since my [Prototype] playing days and made the Control games my second favourite series (still wanting a Quantum Break sequel one day if you’re reading this and are somehow able too Remedy), and although the Alan Wake games are still my personal favourites within the ‘Remedyverse’, Resonant feels like a well polished, thought out and solid entry into the ever expanding series of interconnected games this developer seems to be building. At this point, this is quickly becoming gaming’s version of the MCU with all the references, call backs and interconnections to previously released games. Considering this could be classed as a AAA release, the price point for the Xbox version is only £49.99 at time of release, and the ‘Digital Deluxe Edition’ with extra goodies such as a Digital Artbook and Original Soundtrack for a small price upgrade to £58.49. I find it very easy to recommend you pick up and try Control Resonant. Even if you haven’t played the first one, there’s enough here when you first play to jump onto the narrative and get into the larger overarching story. If you like large, sprawling areas with ‘Metroidvania’ style gaming mechanics and wibbly-wobbly-timey-wimey plots then this game is definitely one for you.Try New Games As The Board would probably say… “[Try It/What Have You Got To Lose/Pineapple] or words to that effect.
Control Resonant is an ambitious and visually staggering action role-playing game. The exceptional traversal, immaculate audio design, and breathtaking path traced visuals are extraordinary achievements. While repetitive fights against enemies and the occasionally weaker main story dialogue hold it back from absolute perfection, Dylan's journey through a corrupted Manhattan remains a thrilling experience.
Taken as a part of the whole, Control Resonant delivers an emotional first draft of a far more interesting shared world. Dylan is no superhero, not yet anyway, nor interesting enough to be an antihero; but there is time enough for him to grow into one through the echoes and darkness of the Remedy Connected Universe — if he’s given more opportunity to shine. I hope we know where we’ll see him again sooner rather than later.
Control Resonant is yet another brilliant work of art from Remedy Entertainment. The story more than makes up for the 7-year long wait time, thanks to both the new and returning characters, as well as the great writing and performances. Additionally, the gameplay is consistently fun due to the compelling world and thrilling combat loop. While the occasional bugs, lack of answers to certain mysteries, and often overwhelming difficulty may be frustrating, they are not enough to detract from one of Remedy's best games to date. I cannot wait to see what the developer does next.
Control Resonant isn't meant to be Control 2. Remedy could have created a much more conservative sequel, but instead...
Review in Spanish | Read full review
Control Resonant is an exceptional reminder that Remedy are the masters of their craft. After the misstep that was FBC: Firebreak, there were some legitimate concerns about how “Control 2” would play out. From the second you step into the shoes of Dylan Faden until the end of your third or fourth playthrough, Control Resonant will offer you a truly immersive, fun, and unique experience that you can only get from the developers at Remedy and their ever-expanding “Remedyverse.” 2026 has been a solid year for game releases, and honestly, I was apprehensive when it came to Control Resonant. I didn’t initially click with the original, and the missteps of FBC: Firebreak as well as Resonant’s change in genre felt like warning signs. Thankfully, I chose to bet it all on black with this game, and it paid off with what is my strongest candidate for Game of the Year yet, and another solid entry to the wall of absolute bangers Remedy produces. The sign of a truly great experience is how much I want to discuss it with like-minded fans afterward, and I can see myself having a lot to say about Control Resonant for a long time to come.
Control Resonant is the natural, and very welcome, sequel to the experience that captivated the world seven years ago. More artistic. Bolder. More complete. And much, much more challenging.
Review in Portuguese | Read full review
Control Resonant is the almost perfect sequel of an interesting game. There’s no reason to wait. Go play it NOW!
Review in Polish | Read full review
