Crashlands Reviews

Crashlands is ranked in the 63rd percentile of games scored on OpenCritic.
95 / 100
Jan 21, 2016

Crashlands is a charming cartoony story-driven RPG. The Adventure mode is a near flawless balance of story, exploration, combat, and crafting, but if you have a preferred playstyle or want to try something different after you've beaten the game, there are three other modes to choose from. With its convenient gameplay mechanics and detailed design, time easily flies while playing this enjoyable game.

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Jan 25, 2016

'Crashlands' has heart and soul in spades. It is capricious, engrossing, and highly addictive. It has such a pleasant mix of genres that it can be appealing to a wide variety of gamers, not just the ones who enjoy a good craft. Its flaws, like the slow start and smudgy menus, are small and easily overlooked.

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8.3 / 10.0
Jun 13, 2018

The loop of crafting new gear, finding new locations, and crafting slightly new gear gets tiresome eventually, but the story and exploration is just enough to keep you going to see this quest to its end. A sequel is supposedly coming from Butterscotch Shenanigans in the near future, and for now I'm happy to revisit the 2016 game on the Switch, because it reminds me just how good an original take on the survival genre can be.

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Game Rant
Top Critic
Jan 25, 2016

Developer Butterscotch Shenanigans delivers a rip-roaring success with crafting action RPG Crashlands, bringing outlandish humor and addictive gameplay to the indie scene.

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Mar 9, 2016

Crashlands swooped in under my radar and surprised me with its complex yet streamlined gameplay and laugh-out-loud humor. I tend to play it for longer stints than most portable games, and it has given me a reason to carry my iPad with me wherever I go.

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GameSkinny
BizarreAdventure
Top Critic
Jan 16, 2017

Crashlands is well worth the money if you like 2D survival games with some alien flare and humor.

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Jan 29, 2021

Crashlands by Butterscotch Shenanigans is one of those rare games where a whole stack of ideas has been thrown into the mix, yet the result is a beautiful blend rather than a stodgy mess. The story isn't the strongest, but the wish to see what Flux can build next, the need to gear up to beat a boss, the exploring, and the taming of creatures all just works.

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Jan 31, 2021

Crashlands strikes the perfect balance between the unforgiving Don't Starve and the laidback Minecraft to create a fun survival game.

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8 / 10.0
Nov 13, 2018

As a whole Crashlands may be the most friendly and mainstream survival-ish game I’ve played. It manages to incorporate all of the elements of the genre with exploration, challenging combat, and a pretty extensive crafting system but has also generally left out the aggravation. It’s possible that genre purists would turn their nose at this but I think it could also be an excellent title for slowly introducing a new audience to what the genre has to offer without scaring them off quite so quickly. If you’ve ever looked at survival games from afar but have been hesitant Crashlands is extremely approachable while still not easy by any means, it just won’t punish you as heavily for your mistakes as is typical with most titles in the genre.

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8 / 10.0
Nov 29, 2018

Overall, Crashlands is a solid choice if you’re looking for a little less hectic, more role-playing experience than some of the other “survival crafting” games out there. These types of games do tend to be a lot of the same thing over and over again though, so make sure you know you may be in for the long haul if you really get into the game.

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7.5 / 10.0
Feb 9, 2016

A deep and thoughtfully designed progression system provides many hours of discovery

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7.5 / 10.0
Jan 22, 2016

A more story-driven take on the gather & build genre, Crashlands wears its inspirations boldly, but gets away with it.

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7.5 / 10.0
Nov 19, 2018

Based on the developer name I went in assuming the writing would include top notch humor and I wasn't disappointed. The dialogue between Flux and Juicebox is well written and a wonderful reward for completing tasks. As long as you don't mind the slower pace and simplistic combat, Crashlands is a fun way to help a space trucker reach retirement.

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7.5 / 10.0
Aug 9, 2018

Crashlands is a game that I highly recommend with one important caveat: the game is much more fun on a mobile device than on a computer. It's both humorous and smart, with an appealing style and solid gaming mechanics.

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Tom Marks
Top Critic
73 / 100
Jan 23, 2016

Fun combat, great writing, and a great look, but with pacing and progression tuned for a mobile experience, not the PC.

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7.3 / 10.0
Mar 20, 2021

Crashland is an intense (and often frustrating) arcade shooter for true fans of the genre. It still needs some adjustments, but in general the effect of terror/repulsion is assured.

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7 / 10
Nov 14, 2018

Crashlands' cartoon sci-fi world offers a fun-loving cross between Minecraft, Toejam & Earl and Don't Starve with its ‘RPG-lite' mix of crafting, questing and combat. It's incredibly easy to pick up and play thanks to the streamlined design of its inventory and the automation of accessing tools and weapons, and while its grind for new armour can get a little repetitive after a while, there are some cute little mechanics to unearth, such as the power to incubate eggs and nurture your own pets. While it's never going to hold a candle to the RPG chops of Diablo III: Eternal Collection, it still offers a colourful curio alternative on Switch.

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7 / 10.0
Dec 10, 2018

Crashlands smooths the desperate edge off of open world survival crafting, and turns it into a laid-back experience that works best in short, pick-up-and-play sessions. That said I personally found the game's persistent random humor to be pretty irritating.

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7 / 10.0
Dec 10, 2018

Crashlands is a light-hearted romp, in which you are free to explore a fun alien planet at your own pace and make a little part of it feel like home.

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7 / 10.0
Jan 28, 2016

A fun game that surprises and amuses. It's not exactly what you expect, but it's still a pleasant surprise. Skeptics should hold out until they see enough of it.

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