Pillar of Eternity: The White March - Part 2
The White March: Part II expansion for Pillars of Eternity boasts better pacing and lore than its humdrum predecessor, but at the cost of a running time that feels somewhat inadequate. A welcome new Story Time mode helps dull the force of the brutal combat though, and memorable settings and enemies make this an expansion to savor.
The White March Part II wraps up the Pillars of Eternity saga with heavy combat and a one-note mythological quest.
Pillars of Eternity: The White March Part 2 offers a focused, fast-paced endcap to the Watcher's tale, answering all of the lingering questions from Part 1, and then some. The encounter design brings some ongoing problems with Pillars combat to the forefront in several areas, but the overall experience is balanced out by high quality storycraft, interesting new locales, and momentous, world-shaping decisions available to the player.
The White March Part 2 brings this multi-part expansion to a satisfying, and typically well-constructed, conclusion; solidifying Pillars of Eternity as one of the best CRPG titles of recent years.
This second part is far better than the first: the focus is back on storytelling, and gameplay is fine as well.
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Hats off to Obsidian Entertainment for creating and curating a fantasy world I can care about again, and here's hoping for many more adventures in the future.
A necessary purchase for those who enjoyed Pillars of Eternity.
If only marching through the snow was always this much fun
Damn near everything I could have hoped for out of a Pillars of Eternity expansion
[SPOILER WARNING] The White March has its issues—pacing problems in the first half, an over-reliance on huge groups of enemies in the second, and three companions who aren't given enough time to breathe before their quests are over—but it's a solid expansion with some incredible moments sprinkled throughout.