We Are the Dwarves
It is wonderfully atmospheric, with the darkness of its caves contrasted with its artfully selective use of light, and the beautiful colour palettes of each level.
We are the Dwarves had all chances for success thanks to an interesting idea, but a unique game world was buried under a pile of numerous problems. A constant struggle with the controls on Xbox One and strange game design decisions did not give a slightest chance of tactical mechanics to prove themself. Jerky picture and low framerate do not add positive impressions and quickly become tiring. We can only rely on a big update that will fix all the technical issues, or try the PC version. Until then, the console version can be safely ignored.
Review in Russian | Read full review
If you are interested in We are the Dwarves - just avoid console version and give it a shot on PC. Poor controls, lot of spelling errors and awful graphics - it's not something worth that price.
Review in Polish | Read full review
We Are The Dwarves is a brutally difficult tactical action game with some RPG elements thrown in for good measure. Learning the best way to utilize each of the dwarves' talents is the key to advancing in the game. The isometric perspective provides clear sightlines of the action, but I found controlling multiple dwarves much more difficult than controlling a single dwarf. With more characters on screen, things start to become more hectic, but in a way, the game relishes in the ensuing chaos.
This is a hardcore game. Honestly, if you're looking for a good challenge, then you've certainly come to the right place. The enemies are relentless, the environments are unforgiving and survival in multiple scenarios is the driving point of the title. We Are The Dwarves is not the best RTS game out there, but its difficulty is addictive enough to suck any good PC gamer in for more than a few hours.
The core mechanics of We Are The Dwarves - the actions you can take and the strategies you can employ - are wonderful, well-considered, and fully featured. There's a depth to the lore and world-building that you rarely see at this scale. But the level design is so constrictive and the difficulty so fierce that it's a constant fight to have fun.
Where We are the Dwarves fails to deliver is mission balance, plain and simple.
We Are The Dwarves shouldn't be completely dismissed, as it still at least has some neat ideas, controls nicely and looks pretty, but it comes across being so viciously unfair that it can only be recommended to the most hardcore fans of this genre. I was constantly finding myself too frustrated at the game to enjoy it, but to those willing to invest hours upon hours of seeing dwarves die over and over, knock yourself out.
It's not a classic by any means, but it's different, interesting, and often quite clever. This is a developer with a bright future.
Whale Rock Games has put together quite a doozy for hardcore RTS fans. It's definitely not fitting for a casual strategy gamer like me, or those who prefer fewer moving parts in their RTSes. But even with the ragequit difficulty, it's hard to deny that the game mechanics themselves are as solid and fair as the environments are gorgeous.