Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
3 / 10.0
Jun 6, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan's greatest sin isn't that it's a bad game that feels like the result of minimum effort. It's that it takes a great concept, and makes it unrelentingly boring in every way possible.

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Jun 6, 2016

The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.

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5 / 10.0
Jun 2, 2016

As I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, why does this marriage made in heaven bore the hell out of me?

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2.3 / 5.0
May 31, 2016

Underneath TMNT Mutants in Manhattan’s shell are solid mechanics that could have been a great foundation for a technical brawler. Those technical elements, however, don’t get as much play as the game typically devolves into a four-turtle free for all. Add the lack of local co-op and you have a missed opportunity, especially given how the game nails the Ninja Turtles’ visuals. Overall, the game just can’t quite figure out whether to provide a solid single-player adventure or hectic multiplayer brawler.

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GameCrate
Top Critic
6.8 / 10.0
May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is, at the very least, a serviceable co-op brawler infused with plenty of fun nods for longtime TMNT fans. However, its high price-point, lack of couch co-op, and repetitive gameplay are hard to ignore, making it a game which is best bought at a drastically reduced price.

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May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is a very disappointing action game which isn't worth bothering with. Platinum didn't put its best foot forward with this one, and it's evident from the get go.

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ACG
Top Critic
Wait for Sale
May 25, 2016
Teenage Mutant Ninja Turtles: Mutants in Manhattan Review "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail
4 / 10.0
Jun 3, 2016

Mutants in Manhattan looks flashy and captures the spirit of the Turtles, but the campaign is over in a flash and the combat is boring and uninteresting.

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50 / 100
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan’s charming visual style doesn’t make up for repetitive level design and combat that would leave even Master Splinter frustrated.

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4 / 10
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is an utter disappointment, failing to return the game to its arcade roots. Perhaps it would have fared better as a side-scroller, dropping the regrettable meaningless tasks, and instead featuring the four turtles battling countless of Foot Clan ninjas until you reach the boss. The combat doesn’t feel smooth as the game is limited to 30FPS, instead of the typical 60FPS that PlatinumGames deserve. There are collectible comic book covers to find, but the game’s over before you know it and is almost fully priced as well.

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5 / 10.0
Jun 9, 2016

One of Platinum Games’ more disappointing offerings – too short and too simplistic.

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May 30, 2016

I can only recommend this for only the hardcore of Teenage Mutant Ninja Turtles fans. For everyone else, you may want to think about putting down $40 dollars (PC) or $50 for consoles and instead try to rent or wait until the price drops. Sadly it seems that Platinum Games either doesn't excel when it comes to licensed games and should focus more on their own IPs, or at the very least take a pass when it comes to doing video game adaptions of tv shows.

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CGMagazine
Top Critic
5.5 / 10.0
May 31, 2016

Mutants in Manhattan does just enough fan service to make TMNT fans almost forget how mediocre this game is.

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Ian Howarth
Top Critic
4 / 10
Jun 18, 2016

As mentioned above the game is only about 3 hours long and unless you want to get an S rank on all 9 stages on all difficulties there’s really no reason to replay it at all.

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Evan Norris
Top Critic
Unscored
May 30, 2016

In the end, Platinum didn't need to do much to make Mutants in Manhattan a worthwhile experience. All it had to do was respect the source material, create some satisfying combat mechanics, and honor the series' local multiplayer origins. It failed largely at all three.

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Ray Carsillo
Top Critic
5.5 / 10.0
Jun 3, 2016

Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.

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NZGamer
Top Critic
4.8 / 10.0
Jun 1, 2016

Not a Megan Fox in sight... and it’s still terrible.

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GameZone
Top Critic
4 / 10
May 25, 2016

TMNT Mutants in Manhattan stayed faithful to the comics in terms of art style and funny dialogue, but it failed everywhere else. There's a lack of innovation, and the replay value of this short game is shot by the fact nobody will want to play it again. If you just have to have your turtles fix, and can't get the NES/SNES arcade games, wait for this to hit the bargain bin.

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3.4 / 5.0
May 25, 2016

I understand that it would have been difficult to keep free-roaming intact in a few of the levels without developing a dynamic split-screen system, but that would have been really nice to see and I can't help but feel like Platinum missed a huge opportunity there. Be that as it may, this is still a game that you'll love to play with your buddies. It's a mindless, campy, action-packed, Saturday morning cartoon that you get to control, and that's exactly what we want in a Ninja Turtles game. Rent this one first and see how you like it, or else wait for a sale - it's hard to pay $50 for a game that you can beat (on normal) in less than 7 hours. If you have even one friend who might like to play with you, though, it's totally worth it, and all of the upgrades and secrets will keep you occupied for months.

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48 / 100
Jun 2, 2016

TMNT: Mutants in Manhattan is a repetitive hack n' slash that forces the player time and again into encounters with samey enemies against a paltry selection of passionless backdrops. It's really only saved by the bosses, but the amount of filler you'll need to sift through to fight them just keeps a'coming.

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