Top Critic Average
Lumo is a very fun and visually stunning game. The controls work flawlessly, the game offers plenty to, the puzzles are a good mix of easy and nerve wreacking, but they’re never frustrating. The difficulty curve is just right. I had a great time doing this Lumo review, and I’m sure you’ll have fun as well as you work towards unlocking its shiny Platinum trophy for your collection!
Lumo is a classic game that stays up to date with modern tools. The game's charming adventure easily bridges the gap between retro and modern.
An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
A loving tribute to isometric adventures of the Spectrum era, that does just enough to ensure new fans can enjoy it as well.
Lumo packs many different challenges and puzzles into its oldschool isometric 3D platform adventure format. It can be tough at times, but it's nevertheless thoroughly enjoyable - riffing on many classic British games of the 80's that you mightn't know, but will enjoy discovering.
While the score below is very much based on my experience (duh), you can knock this grade up a half point if you love games that revel in challenge and restarts. Lots and lots of restarts. Regardless, this is a well-priced indie with a lengthy, ten-hour campaign. I also suspect that there are players out there who might end up loving the idea of Lumo more than the execution. That said, if the controls could be made less frustrating I would love to see a sequel.
LUMO is a surprisingly fun throwback to a genre of puzzle adventures lost to the winds of time, and also a loving nod to the career of its creator. It's an enjoyable dungeon crawler with some fiendish puzzles and punishing death traps.
Lumo might not be perfect, but in resurrecting a very specific sort of puzzle adventure that the industry has seemingly forgotten, Gareth Noyce’s heartfelt love-letter to the past succeeds in weaving a yarn which manages to feel both fresh and compelling at the same time. This is the isometric platform puzzler you never knew you wanted.
Lumo has a heart. It’s filled with a charming aesthetics, classis retro style gameplay, fun references to other franchises, and just offers a solid good time for platforming fans. It has a moody if somewhat chill soundtrack, a simple yet fairly pleasing visual design, and it just makes me smile every time I play it.