Transistor Reviews
Transistor is easily one of the finest works being made available in the Nintendo Switch catalogue. Fans of action games and of turn-based combat games will be delighted at this work, which will keep players very well entertained for a long time thanks to its long-lasting lifespan and to its fantastic soundtrack.
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An appealing skill system highlights this gorgeous game
If you can believe it, Transistor surpasses the quality of Bastion in nearly every respect, making it a near perfect game. Easily the best game of the year so far.
Sometimes frustrating in terms of both gameplay and narrative, Transistor manages to be a redolent title with a ton of imagination. While not quite as clever as its presentation suggests, it's a pretty little title that ends on a beautifully bittersweet note.
From it's intelligent game design to it's breathtaking art direction, Transistor brings the player into a world bursting with creativity. I found myself immediately entering New Game Plus mode after the credits rolled because I didn't want to leave the world of Cloudbank. Transistor is a game that isn't afraid to go outside of typical video game tropes resulting in a refreshing and fun experience. This is easily one of the best games on the PS4 and one PC gamers should consider.
Transistor's nuanced world-building and clever storytelling render its narrative original and intriguing. Its combat system presents a myriad of viable choices but remains indifferent toward how the player chooses to engage them. Its painterly visuals and pitch-perfect use of musical themes call to mind the greatest moments of 90's-era Japanese role-playing games. Its attention is focused on the first time through the game, but not lost on the second or third. Completing any one of these objectives would have been enough to satisfy those with a particular affinity toward a specific style, but watching them succeed as parts of a larger game widens its appeal and makes a declarative statement; Transistor is how games should be made.
Transistor is a fantastic follow-up to Bastion that features incredible art design, wonderful music, deep, customizable, strong storytelling and one of the best plots in recent memory. It's a thoughtful, beautiful, and well-designed game that should be played by everyone with a passing interest in RPGs. Go buy it. Now.
Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.
It may start off feeling pompous and arrogant, but give it enough time and you'll start to uncover a deeply sophisticated world, supported by a brilliant story, and solid, dynamic gameplay.
Like Blade Runner, Transistor may need a Director's Cut to achieve its full potential
Like Bastion before it, Transistor is a lovingly crafted game by a dedicated and tight knit group of developers who strive not only to present us with a technically polished title, but one that keeps us interested throughout the entire journey. Though I personally would have liked more of a two-sided relationship between Red and the Transistor, I acknowledge the direction the designers were aiming for. Beyond that, the combat system is the most flexible and empowering I have seen in any game. Having dashed through the story in a mere seven hours, the New Game+ mode called Recursion allows me to keep my level and Functions intact, which is a good thing because there are still dozens of different combinations I'm eager to test out on the newly updated and tougher Process before me. At a bargain twenty dollars, Transistor is a refreshing and original adventure that every gamer should experience.
Transistor gives players a dazzling world to explore, a customisable combat system that anyone could find pleasure in, and a story that can pull on even the toughest person's heartstrings if engaged with. Transistor is a worthy follow up to Bastion and it shows that Supergiant Games aren't finished with bringing truly jaw-dropping worlds to the videogame industry. The linearity and confusing opening hour do hinder the game somewhat, but as you come to understand Transistor, you'll be swept away by its charm and beauty.
Before playing I didn't expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually orgasmic art-style, this is an experience to be savoured, to lock yourself away in the confines of your gaming boudoir and revel in its luxurious design and perfection.
Transistor falters near the end by giving players access to a few game-breakingly powerful abilities, but the anticlimax is more than made up for by its touching story, gorgeous presentation, and imaginative take on the action-RPG formula.
Just like the technical artifice in which it's set, though, it never quite feels like home.
When all is said and done, it's a perfect combination of gaming elements done right that you'll want to play again, all the while debating the realities of Cloudbank, its citizens and the Transistor.
Overall Transistor certainly shows how far Supergiant Games have come from Bastion - which was a great effort. Unfortunately, it's missing some essential elements in an RPG (such as the aforementioned grinding) making a few bosses harder than they should be. Yet, as bad as those flaws may sound, I had a great time playing it thanks to the battle system, and the sheer charm of the characters.
While there doesn't seem to be anything new to draw players in, Transistor has always had a goal of replayability to begin with. Owning it on a Switch lets you play it both at home and on the go, rather than needing two versions of the game to do so. Performance was great on both, and I spent a large amount of time playing through without even realizing it. The game also does not have a Switch markup as many others do, so this is definitely worth a pick up if you haven't already got yourself sick of the game on another console.
If you'd told me five years ago that a game of this scope, and this level of polish, would come out of a twelve-person indie studio, I'd have thought you were nuts…but here we are. Transistor is easily one of the best things I've played so far this year, and in a field of games made by hundred-person teams and with hundred-million-dollar budgets, that's an extraordinary feat.
Transistor is just one of those games that you have to play. I couldn't cover everything because that would ruin the experience; and believe me, you want that experience. While no game can truly live up to insane amounts of hype, this game comes pretty close. Every aspect blends almost perfectly into the style and story.