Transistor Reviews
So yes, Transistor is slow and annoyingly coy. You shouldn't have to play it twice to perceive all of its lovable quirks. Playing it twice, though, is still preferable to not playing it at all.
The Bastion followup has intriguing characters, great gameplay and a murky story.
Transistor is a rare breed of game where there is not much else to compare it too. It is a shortish adventure but is so well designed that you will most likely want to jump straight back in and unlock that last trophy (yes it has a platinum!). I enjoyed it more than Bastion and can only hope it will lead to a sequel from Supergiant Games.
Transistor is a beautiful, absorbing and well thought out game that encourages you to get creative with its system and carve out your own approach to defeating your opponents. Want superb aesthetics, compelling backstory and tactically engaging gameplay? Look no further.
Is Transistor worth your time? Well, I'm here to say that yes, it absolutely is. Stunning visuals, heart-breaking but well-written narrative (with a few rushed bits here and there), brilliant sound design, and a fun and rewarding battle system are some of the things you'll be signing up for if you purchase this game. And for a paltry twenty dollar pricetag (or your regional equivalent), you could do a hell of a lot worse. Transistor is a moody, atmospheric, tragic love story, and it's absolutely wonderful. A few pitfalls keep it from being perfect, but I'd still recommend it to anyone who loves games.
There's not a single area in which Transistor doesn't shine beautifully. It is objectively short and very linear which many will see as a negative, but it really works to make a tight package in Transistor's case.
As pretty as the game looks and sounds, it just doesn't make up for shallow gameplay and a story that really fell flat for me in the end. At least I was able to complete it in six hours, so the tedium didn't last for that long.
Of Supergiant's two games, 'Transistor' is second-best. I'll always commend a studio for opting to be different, and in some ways it pays off for Supergiant, while in others it doesn't. The combat system is compelling at first, but generally not balanced enough to compel me to keep going in a second playthrough. The story is at first mysterious but eventually underwhelming, despite a strong emotional core in its two lead characters, and the city of Cloudbank shines brightly in just one way, and so feels dull after about an hour.
People were looking for a really good follow up to Bastion, and that's what they've got here. Transistor is really smart, looks and sounds great, and will leave you wanting more when it's all over.
Despite following in Bastion's footsteps, Transistor doesn't quite manage to deliver as compelling and memorable an experience, even though it has clearly been crafted with such heartfelt intent. Whilst the premise is full of mystery and intrigue, during the course of the short story it never really draws players in as it would have many people believe after its promising start. A case of style over substance, but still a game that deserves the attention of those after something original and rather beautiful - only wait till it goes on sale first.
Transistor is an early contender for one of the most engaging games of the year. It isn't Bastion 2, since it's more of a straight RPG than an action game, and the tone, characters and setting are quite different. It manages to craft an engaging and exciting RPG experience mixed with a simple but curiously enticing story, and its biggest sin is being over too soon. It won't necessarily appeal to all of Bastion's fans, but Transistor shows that Supergiant Games isn't just a one-hit wonder and is capable of crafting an entirely different kind of game experience that is still exciting and delightful.
Everything about the game shows it has been made with love and affection, it has the visuals to impress anyone that lays eyes on it, but also some really well balanced gameplay to dig its claws in and keep you hooked.
Just as I see Supergiant's uneasiness exercised in the mechanics and themes of Bastion, I cannot help but find Transistor's obsession with performativity a bit telling of its creators' desire to break the sophomore slump.
Transistor is masterful. You'll come for the astonishing art direction and thoughtful storyline, but stay for the sensational combat that continually offers new opportunities and challenges long after your first playthrough comes to an end.
Transistor is a really spectacular experience. It provides a great story, a unique weapon, and a combat system that can be as simple or as complex as you want. Throw in the splendid graphics and the impressive soundtrack and you'll have a great time. While the regular adventures may become a bit tedious, you can always relax in the backdoor area and engage in its different challenges. The boss fights can also feel a bit cheap sometimes, but they're still pretty good.
There's a certain master stroke of genius to Transistor. It's in the way that the city is elaborately dappled to life with dark colours at the onset, yet fades away into a white emptiness. It's an almost Shakespearean-styled tragedy that slowly conjures up catharsis out of the hearts and emotions of its players, and collides with an intertwining of Ayn Rand's ideas around objectivism. Many call Supergiant Games a video game developer, but not me. I call it an artist and Transistor is its work of art. It starts with a oil painting still, filled with beauty, intrigue and mystery. What would happen if you could step inside?
All in all, the stellar concept and artistic style of Transistor is nigh-on unparalleled. The mystical aura surrounding and permeating the entire game is original and attractive, the blending of real-time and turn-based gameplay is inspired (and yeah, it works exceedingly well), and there's a surprising amount of humanity injected into this otherwise sci-fi presentation. I don't like some of the stumbling blocks they purposely throw in your way, as they speak more to the action side of the game (and I prefer the strategic side), and above all else, the potential of the game is just so much…more.
But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.
Beautiful, stylised and interesting. In a world of stale games Transistor takes all that was good from the loved Bastion but makes enough changes that it stand out on its own.
With Transistor, Supergiant Games created a beautiful, unique and enjoyable world. Unfortunately, the game is so focused that you're not offered the opportunity to really explore or experience this world.