Fragments of Him
Top Critic Average
Fragments of Him brushes with greatness, but doesn’t quite manage it. Still, its ambitious attempt at tackling several tough subjects and doing so in a game format is impressive.
Fragments of Him was an emotional journey and I'm glad I took it, it's not a long game so you can easily pick it up and have it finished (including its trophies) within two to three hours but for this kind of narrative experience, I don't see that as a negative as personally, I've not felt this attached to a film with the same length for example.
Fragments of Him is definitely an emotional ride. The “interactive movie” nature of it all helps the story along nicely, while helping to get you more invested than if you were just sitting back watching the whole time.
Fragments of Him is a rare example of a game that is made worse by being interactive, and features a narrative likely better told as a short film. A strong core concept is stretched too thin; clunky mechanics and terrible pacing make the game's two-hour length feel far too long, and ultimately removes any emotional impact the game may otherwise have. It's a shame, as the game is tackling difficult concepts - the death and mourning of a loved one - that are not frequently addressed in video games.
Fragments of Him tells a powerful story of love and loss but suffers from limited interactivity and repetition.
Fragments of Him is masterfully written, with impeccable dialogue that’s realistic, emotive and never clunky or awkward
But what marks Fragments as distinct—as, partly, in poetry—is its reliance on metaphor: the constituent parts of these memories are the physical objects the player interacts with, but they come to stand in for the personal, emotional connotations that accrete upon all of our things.
The story is beautifully haunting, with flawed characters yet a deep undercurrent of pure, unadulterated love. It is about taking time for emotions to ebb and flow before moving from one scene to another. About understanding what motivates a person's actions. About life and death and every incredible or miserable memorable moment.
Developers at Sassybot should be proud of the brave choices they made covering these rarely talked about topics.
Honestly, I might be pushing it with the gameplay being lackluster and the abundance of loading screens, but this game deserves credit where credit’s due. I may not have connected with it emotionally, the style of story told - whilst not for everyone - is something I’m sure will hit home or strike a chord for some people and whilst I didn’t focus on the value of loss. It definitely gave me food for thought of expressing a narrative that felt genuine and earnest.