Sid Meier's Civilization VI Reviews
If Civ VI doesn't count as a Great Work, I don't know what should. I'd display it in my Hermitage.
Civilization VI is pretty much the best incarnation of the famous series on release day. It takes things from Civ V and makes them better, plus it introduces many changes and new additions. And it's really pretty. There are some classic issues with a not-so-smart AI on top of the pile, but the "one more turn" syndrome is strong. And that's the best recommendation you can give.
Review in Polish | Read full review
Firaxis continues its hot streak with Civilization VI, a visually resplendent strategy game that makes every turn feel important and every approach viable.
In our preview, we mentioned we weren’t sure if Civlization VI feels like a new game, or merely DLC for Civlization V. After many hours with the game, it’s safe to say that it’s a separate entity, different yet the same. It’s one that franchise fans will enjoy, most definitely.
For now, it’s safe to say that Civilization VI represents a golden age for the series.
Civilization VI builds on and enhances the formula that has made this such a successful series. Build, expand, research, explore, make alliances and wage war through an epic journey from the stone age to modern ages and beyond. Compete to be the first to lead your people to one of the several victories and become known as a leader who stood the test of time.
Civilization VI is what we wanted: a worthy heir to the most famous strategic series, which not only re-proposes all the strengths so appreciated by fans, but which manages to improve in many situations, thanks to fresh introductions, well integrated with each other, able to speed up the game but not to make it easier.
Review in Italian | Read full review
Civilization games have oft posed this question to gamers of their empire choice: "Will you stand the test of time?" As a series celebrating its twenty-fifth year with a new entry easily toppling its predecessors, it has answered its own question with a firm and absolute, "Yes!"
Great start, complex strategies, new Leaders to discover, detailed diplomacy, beautiful graphics and a replayability factor that could never be fit into a score. Quality gaming has never felt better!
Civilization VI is the best strategy game available on the market and a must-buy for everyone who enjoys a good strategy game. It improves and revitalizes the franchise on so many levels. This might be one of the strongest Game of the Year contenders
Perhaps the most polished and enjoyable release of any in the series, only let down by a baffling AI and some hopefully resolvable niggling issues.
The most replayable Civ yet, but the AI is a drawback
Is the latest entry in the series going in the history books as a great one?
Approachable yet deep, this is one of the best in the franchise to date.
There have been a few solid play improvements on Civ 5, but not enough to justify its current price tag.
Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
I’ve already logged dozens and dozens of hours into the game, and I can already see myself logging in a hundred more, easily. Civilization VI is worthy of the series’ legacy, and further reestablishes the age-old “one more turn” joke.
There is little doubt that Civilization VI comes closer than any of its predecessors to that famous Sid Meier quote, one intended as a definition of games in general but is arguably better understood as a rumination on their ideal form: It is a series of truly interesting decisions.
Civ is a game that almost defies a straightforward 1-10 scoring system. It's a way of life. A serious undertaking which can't be quantified with a simple number. Suffice to say, this is a feature-rich and immersive iteration where attention to detail in design is apparent from the first turn and systems you didn't even realise could be significantly improved have been infused with a spark of genius. True, the AI is a woeful mess and it's lacking a few tooltips but there is none of the hollowness that Civ V had on release. Could this be a worthy successor to the majesty and awe of Civilization IV? Well, ask me again when I top the 300 hour mark. But at the moment, all signs point very clearly to yes.
Firaxis has done a good job making its long-running franchise leaner than before, while introducing new things (such as Districts, Eureka and Inspiration) that make Civilization VI more straight-forward, in a bid to appeal to a broader audience.