Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.
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Turmoil plays like a casual game, but as you go along you quickly see that a lot of thought was put into it by people who really like to make games. I found it exciting and fun and just hard enough to keep me interested. If you like games that force you to put some effort in to them, I highly recommend getting it off Steam.
Even with the upgrades and competition, Turmoil is the epitome of simplicity. It is more about betting against oneself when drilling, playing an extremely simple market, and exploiting upgrades for the most gain. There is some tough competition to out-earn and that’s fun. Still, it’s more of an amusing diversion to relax with. It’s not tense nor particularly challenging, but it doesn’t have to be. I haven’t yet felt like declaring I’m finished with Turmoil.
Turmoil is the kind of game I can put on when I have some free time and then realise I have just spent the last two-three hours playing and it only seemed like a few minutes. It's very addictive and all the mechanics work perfectly in tandem with each other to deliver a very enjoyable and satisfying management sim. The base game itself offers a lot of challenge, many hours of fun, and it also requires a strategic mind in order to take full advantage of everything it has on offer and emerge the victor. The game also does something which a lot of management sims don't do – it made a mundane task entertaining, fun, and a joy to play.