Top Critic Average
Lost at Sea fails to tell a decent story about life and everything in between. It looks like a generic game with simplistic gameplay and a lot of downtime.
Review in Italian | Read full review
Lost Sea isn't necessarily a bad game, but if you're not a fan of roguelikes, steer clear. For fans of roguelikes, Lost Sea doesn't quite nail what makes them so addictive and replayable. If you don't mind a slow, plodding trek over and over again, Lost Sea can provide some hours of mindless enjoyment.
All in all, this game is very enjoyable to play and I would highly recommend it. It’s very easy to both just pick it up and play for a few minutes or sit in and binge on. I personally think this game would be appropriate for all ages as I fully believe that a younger person could pick this game up and run with it. The game isn’t complicated and is very easy to just run around and explore as you attack anything that moves and pick up anything shiny!
I’ve enjoyed previous release from eastasiasoft, and I certainly had fun with this colorful release! During my time playing the game for this Lost Sea review I kept coming back to it to do a new run and then another one, learning along the way who the best crew members were, how to defeat large enemies without risking defeat, what skills are more useful early on and which ones I needed to save for right away, and more. If you’re looking for a fun hack and slash game, then you should definitely check this one out!
The team clearly worked hard to make Lost Sea the best game it could be, and I’m here to confirm that they achieved their goal. The cel-shaded look is great for this one, and the gameplay mechanics are fun and will keep you coming back for more. I had a ton of fun doing my Lost Sea review and I will continue going back to the game as I aim to add that Platinum trophy to my collection!
Lost Sea had an interesting premise from the get go, with its use of procedurally generated stages and the quest of finding the tablets in order to escape the Bermuda Triangle. However, the randomly generated stages seem there only due to constant necessity to replay levels because of the inability to save the progress. While this may have been aimed at increasing the replay value of the game, after a few hours of play, it still feels like little to no progress had been made. This is a cause for many infuriating moments and seriously detracts from an otherwise clean and simple game with a lot of potential.
Honestly, I really enjoy the game. I had a ton of fun with the game, on both systems, and I still plan on having a ton of fun going forward. Yes, there are issues with Lost Sea, and even some I would personally consider major ones, but you may not, and if you don’t, that’s even better.
It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend – just remember that NPC abuse is wrong.
Although Lost Sea provides fun, laid-back gameplay alongside a colourful, cel-shaded world, a lack of depth and some restrictive design choices may limit the scope of the game.
Lost Sea comes painfully close to being a great experience. In theory, it features tense combat, satisfying exploration, and infinite worlds to explore. In practice, however, its combat is fun but shallow, its exploration is extensive but tedious, and its world is beautiful but repetitive. Most intolerable of all, though, is its stymieing lack of a save feature. A pleasant visual style and an interesting premise don't make up for this dull and disappointing gameplay.