Furi Reviews
Furi's sole focus on cripplingly difficult boss fights is the definition of niche. Those who aren't up for the challenge will be disappointed
Furi is an eye-popping, neon-bathed gauntlet which, in its best moments, is an adrenaline rush of lightning-fast, blink-and-you'll-die combat. At times, the delicate juggling act between bullet-dodging defence and stylishly-animated offence is undeniable, but as the game's frustrations begin to creep in it becomes impossible to maintain the kind of singular focus its stern difficulty level demands. There is no room for error, no lucky escapes, just an input that is right or wrong which leaves a sour taste. For all its intermittent brilliance, Furi too often lacks a key ingredient that will keep it from ascending beyond cult curio status: fun.
In its unrelenting toughness, Furi will really call to a specific type of gamer.
A not-half-bad meeting of twin-stick bullet-hell and contemporary 3D brawler mechanics that’s brought to life by colourful boss designs and elegantly-balanced difficulty. Immensely satisfying.
Furi is undoubtedly repetitive, but that doesn’t need to be a strike against it. I could nod my head to its beat for a good while.
Part of the appeal of Furi is mastering its many difficult boss battles. If you're going to do that, be prepared to experience large amounts of frustration. You'll ultimately walk away with a feeling of accomplishment, though, especially if you refrain from switching to the easy difficulty setting.
If you’re a fan of bullet-hell, synthwave, neon, the eighties, samurai swords, or creepy bunny masks, then you owe it to yourself to play Furi. If you’re a fan of none of the above, but you like masterful game design then you should play Furi. It respects you; it doesn’t pander to you, it’s subtle, and at the best of times it will make you feel like a skilled and masterful warrior, because by the end of it, you will be.
This game!! The Game Bakers… this game -- I love this game, everything about it. I wouldn’t replay it because I don’t even know when I’m going to finish. Thank you for letting Afro Samurai be a piece of inspiration in creating this. I played on Furi but, I feel like I played on Furier, but I was just on Furi! This game makes me Furious but not enough to stop playing. I’m so determined to beat this!
Furi is a surprisingly deep indie experience. Seeping from its pores with aesthetic and simple yet overwhelmingly brutal gameplay.
A tight and empowering boss rush
Furi is a very difficult game that fluidly combines mechanics from different genres. But in the end, it’s nothing more than an empty game that offers nothing more other than great boss fights. We would prefer it if there were other things to do between bosses besides playing the walking simulator. Furi is a game for people who are unafraid to die; those who never give up and love that sense of accomplishment more than anything.
Furi is a whirlwind of amazing art and music, mixed with brutal gameplay that will not be enjoyable or accessible to most gamers when it comes to directly playing the game. For those who are skilled enough to take on the challenge, the game will be immensely rewarding.
Furi was designed and created for one purpose only, to test your skill on a twin stick shooter like never before.
An audiovisual tour-de-force and a lesson on how to fuse the shoot 'em up and beat 'em up genres, Furi is a must have game for any fans of challenging beat 'em ups. The difficulty and precision required will put some casual gamers off, but Furi sets out to please the hardcore crowd and over-achieves.
Furi is a game all about style and combat, and it nails both of those aspects perfectly. For Xbox One owners that didn’t get a chance to check it out when it hit PS4 earlier this year, I highly recommend diving in now. The combat is fun, and the world is interesting. It actually works in combining several game types and making them work. It is challenging for sure, but never unfair.
Furi is a frantic boss-rush of punishing difficulty and it certainly lives up to its name. I was left trembling with anger and adrenaline on more than one occasion. None of your defeats feel unfair, however, ensuring that you are tempted to come back and try again. A brilliant soundtrack and unique character design make repeated thrashings a little easier to take, while those who are born to dominate this kind of game can still find challenges in a harder mode, achieving S-ranks and beating the developers' own completion times.
Furi provides a greatly engaging, challenging, and unique gameplay experience along with a surprisingly deep below-the-surface campaign and a cast of intriguing characters. Although there are some technical shortcomings and certainly plenty of cheap insta-deaths, there's no denying that Furi provides a greatly difficult and stylized experience for those who seek it.
Furi is the best example of a game that inspires rage - in the good way- to the hack n' slash lovers. Good mechanics for a good game that probably make you die again and again but always fun.
Review in Spanish | Read full review
But the stuff I approve of certainly outweighs the stuff I don’t. The gameplay is fundamentally fun and will certainly appeal to those who like their games rough and ready, the decent storytelling manages to dance around being pretentious without ever actually falling into that trap, and anything that is both somewhat experimental and rather low-priced is always going to earn a thumbs up from me, big hauteur indie snob that I am. Happy to recommend, just keep those blood pressure pills close to hand.
A game designed strictly around boss battles isn't the easiest sale, so it's great that Furi has a slew of fantastic encounters that are challenging and exciting. Each Jailer will take a good while to defeat, but failures can never be attributed to poor game design or inexplicable issues. However, the spotty frame rate is unfortunate. The optional time trial and harder difficulty modes are welcome additions for exceptional players. If the idea of spending several minutes to an hour or more on a single fight - no matter how well-designed it is - doesn't sound appealing, then steer clear. This Prisoner's epic is as rewarding as it is punishing.