Knack Reviews

Knack is ranked in the 12th percentile of games scored on OpenCritic.
3 / 10
Aug 20, 2018
Knack (2013) Review 3/10 video thumbnail
VGChartz
Top Critic
4.8 / 10.0
Nov 24, 2013

Knack has a few good ideas scattered throughout, but it is never able to pick up the pieces.

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6.7 / 10.0
Sep 15, 2014

Knack is a pretty good game for those looking for a platformer with melee combat.

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6 / 10
Jul 7, 2014

The story is simple-yet-charming and the characters are all very obvious in their roles but make them no less likeable. However, the lack of innovation in the controls department on a new console in an exclusive game, the lack of any online multiplayer longevity and noticeable frame-rate drops make this a tough one to justify buying at full price. Thankfully, now it isn't necessary to worry about that as, at time of writing, it is very easily found for a much lower price and, thus, well worth a play through.

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Dec 10, 2013

How did it come to this? Knack is basically a risible film tie-in without a film to recommend it.

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8.2 / 10.0
Nov 18, 2013

Knack is an inoffensive, if overly challenging, platformer that falls just short in Sony's move to next-gen.

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GameGrin
Top Critic
6.5 / 10.0
Jan 10, 2014

Knack has left me a little confused. While at times the game is awkward, annoying, uninspired, and even boring, it also manages to be fun, beautiful and rewarding at others. In the end though, if the question is would I recommend this game, the answer would probably be no. The local co-op is a great addition but not enough to sell the game (let alone a new console), while the gameplay is so old-fashioned you might as well dig out the PS1 and play Crash Bandicoot instead.

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gameranx
Top Critic
6 / 10.0
Nov 21, 2013

It's just a bit disappointing that the full package comes together in such an unremarkable way. Knack has its own little thing going here, and it's good enough for what it is, but I doubt there's much about it we'll remember in five years.

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Dec 2, 2013

New IPs can be a risky proposition. Add a new console into the mix and the idea becomes even more daunting. Although I applaud the developers of Japan Studio for taking this risk, 'Knack' simply was unable to live up to expectations, and its difficulty negates its possibilities as a great family title. The story was less than exciting, the gameplay was repetitive, and the entire experience felt like one big missed opportunity as a flagship game for the PlayStation 4. 'Knack' has some interesting moments, but they were short lived and never fully realized. Gamers picking up a PlayStation 4 shouldn't cross 'Knack' off their list, but they may want to start with a different title.

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63 / 100
Dec 2, 2013

Knack fails to bring anything exciting to the next-gen table. The features it advertises either do what they claim and nothing more, or they have a glaring flaw dragging down the experience. Those looking for a reason to jump onto the next-gen bandwagon will find no reassurance from Knack.

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5.5 / 10.0
Nov 24, 2013

Knack is easily the low point of the PS4's launch. The game squanders its potential at every opportunity. What could have been an interesting mascot character for the PlayStation is instead the very definition of mediocrity. Boring combat, unimaginative platforming, and some flawed design decisions bring down Knack. Even with the extremely limited selection of launch titles, there's no reason to choose Knack over anything else. Those looking for a kid-friendly game would be much better off shelling out the extra money for Skylanders or Lego Marvel. There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.

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GameSkinny
Fathoms_4209
Top Critic
Jan 10, 2014

While I can appreciate the goal of the developer, I can't close my eyes to the obvious.

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5.5 / 10.0
Nov 19, 2013

Knack probably looked great on the drawing board. Had I been one of the developers in the room, I would've been excited to get started. But I wouldn't have expected that somewhere along the way, we would've stopped implementing ideas to expand upon that admittedly rock solid foundation.

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Unscored
Nov 19, 2013

The chapters are so long, they become tedious, even on the surprisingly vicious "Normal" difficulty setting. The challenge of the game could be a draw, but when coupled with the nonsensical morass of Knack's fantasy, there's no good reason to keep pushing forward. Without a clear center, Cerny's game feels as hollow and vulnerable as its hero, a pile of disparate parts all too ready to crumble at a moment's notice.

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Game Debate
Joffy S
Top Critic
5.5 / 10.0
Dec 31, 2013

Knack's enjoyable enough in its own right but it's undeniably as straight down the middle as you can get, unwavering in its commitment to the average. Not much comes across as particularly awful, but then again nothing in it's all that great. Those expecting a platforming adventure in a vein similar to Crash Bandicoot would do well to steer well clear.

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5 / 10.0
Dec 24, 2013

Knack is certainly not a game you'd want to introduce your brand new console purchase with, and though it's playable enough, it's not exactly something you'll want to.

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5 / 10.0
Dec 22, 2013

Knack seems to have no ambition beyond wowing you with rendering lots of objects, making it feel like an overlong tech demo. If parents are looking for some cartoon fun to keep the children occupied... well... the PlayStation 4 has a knack for playing blurays, too.

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NZGamer
Top Critic
8 / 10.0
Dec 9, 2013

"Wow that little guy sounds like Barry White!"

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GameZone
Top Critic
7 / 10.0
Dec 1, 2013

While I wish the player had more of a decision on when to grow and shrink in size or when to absorb other types of items, there's a simplicity to Knack that just works.

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7.5 / 10.0
Jan 8, 2014

Knack may well get a lot of flak for not seeming to be a "true" next gen game, but what it is is a lot of fun, and those who are nostalgic for the likes of Crash Bandicoot and Jak and Daxter should at least try it out as Knack follows along their path faithfully.

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