Towards the end, at least, there are a couple of levels where the checkpoint balancing isn't quite so bad, and this also coincides with some better level design. By this stage you may also have unlocked a couple of gadgets that allow you to do things like slow down time or increase your damage multiplier. The rest of the game may be shallow, bland and repetitive, but here you get a sense of the kind of game Knack could have been if it had only dared to be a bit more complex in every respect.
Knack's shifting size is a great idea that never really grows into anything substantial.
Knack doesn't really do anything exceptionally well, and squanders your willingness to like it by constantly working against you. Yeah, I'm talking about both the game and the character again.
A poor quality video game by any measure, but what this joyless throwback is doing being a key launch title for the PlayStation 4 Sony only knows.
Knack offers up a fine adventure, with gameplay that slowly reveals its strength
Dull combat with little diversity banishes Knack to a dark realm normally reserved for the likes of foul goblins.
The moments of payoff come too infrequently to make plodding through another three dozen frustrating enemies any less tedious.
Knack is little more than a tedious slog.
Play it to enjoy the next-gen graphics moreso than for the throwback PS2-style gameplay.
About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks. The only thing I actually enjoyed about Knack were the cutscenes. It's the best cartoon that's ever been presented with real-time graphics... broken up by some of the worst action gaming I've seen in years. Let me know when someone's uploaded an edit of Knack's cutscenes to YouTube, because I'd love to revisit the story without all the swearing in between.